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How to override equals method in Java

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Can we override the equals method in Java?

You can override the equals method on a record, if you want a behavior other than the default. But if you do override equals , be sure to override hashCode for consistent logic, as you would for a conventional Java class.

Why do we override equals method in Java?

All classes in Java inherit from the Object class, directly or indirectly (See point 1 of this). The Object class has some basic methods like clone(), toString(), equals(),.. etc. We can override the equals method in our class to check whether two objects have same data or not.

Can we override equals?

Can we override the equals() method in Java? To compare two objects the object class provides a method with name equals(), this method accepts an object and compares it with the current object. If the references of these two objects are equal, then it returns true else this method returns false.

How do you override equals method of employee class in Java?

You'll need to override that with a return (e1. getID == e2. getID); The String class overrides equals() and checks for their contents, returning whether they are the same.


//Written by K@stackoverflow
public class Main {

    /**
     * @param args the command line arguments
     */
    public static void main(String[] args) {
        // TODO code application logic here
        ArrayList<Person> people = new ArrayList<Person>();
        people.add(new Person("Subash Adhikari", 28));
        people.add(new Person("K", 28));
        people.add(new Person("StackOverflow", 4));
        people.add(new Person("Subash Adhikari", 28));

        for (int i = 0; i < people.size() - 1; i++) {
            for (int y = i + 1; y <= people.size() - 1; y++) {
                boolean check = people.get(i).equals(people.get(y));

                System.out.println("-- " + people.get(i).getName() + " - VS - " + people.get(y).getName());
                System.out.println(check);
            }
        }
    }
}

//written by K@stackoverflow
public class Person {
    private String name;
    private int age;

    public Person(String name, int age){
        this.name = name;
        this.age = age;
    }

    @Override
    public boolean equals(Object obj) {
        if (obj == null) {
            return false;
        }

        if (obj.getClass() != this.getClass()) {
            return false;
        }

        final Person other = (Person) obj;
        if ((this.name == null) ? (other.name != null) : !this.name.equals(other.name)) {
            return false;
        }

        if (this.age != other.age) {
            return false;
        }

        return true;
    }

    @Override
    public int hashCode() {
        int hash = 3;
        hash = 53 * hash + (this.name != null ? this.name.hashCode() : 0);
        hash = 53 * hash + this.age;
        return hash;
    }

    public int getAge() {
        return age;
    }

    public void setAge(int age) {
        this.age = age;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }
}

Output:

run:

-- Subash Adhikari - VS - K false

-- Subash Adhikari - VS - StackOverflow false

-- Subash Adhikari - VS - Subash Adhikari true

-- K - VS - StackOverflow false

-- K - VS - Subash Adhikari false

-- StackOverflow - VS - Subash Adhikari false

-- BUILD SUCCESSFUL (total time: 0 seconds)


Introducing a new method signature that changes the parameter types is called overloading:

public boolean equals(People other){

Here People is different than Object.

When a method signature remains the identical to that of its superclass, it is called overriding and the @Override annotation helps distinguish the two at compile-time:

@Override
public boolean equals(Object other){

Without seeing the actual declaration of age, it is difficult to say why the error appears.


I'm not sure of the details as you haven't posted the whole code, but:

  • remember to override hashCode() as well
  • the equals method should have Object, not People as its argument type. At the moment you are overloading, not overriding, the equals method, which probably isn't what you want, especially given that you check its type later.
  • you can use instanceof to check it is a People object e.g. if (!(other instanceof People)) { result = false;}
  • equals is used for all objects, but not primitives. I think you mean age is an int (primitive), in which case just use ==. Note that an Integer (with a capital 'I') is an Object which should be compared with equals.

See What issues should be considered when overriding equals and hashCode in Java? for more details.


Item 10: Obey the general contract when overriding equals

According to Effective Java, Overriding the equals method seems simple, but there are many ways to get it wrong, and consequences can be dire. The easiest way to avoid problems is not to override the equals method, in which case each instance of the class is equal only to itself. This is the right thing to do if any of the following conditions apply:

  • Each instance of the class is inherently unique. This is true for classes such as Thread that represent active entities rather than values. The equals implementation provided by Object has exactly the right behavior for these classes.

  • There is no need for the class to provide a “logical equality” test. For example, java.util.regex.Pattern could have overridden equals to check whether two Pattern instances represented exactly the same regular expression, but the designers didn’t think that clients would need or want this functionality. Under these circumstances, the equals implementation inherited from Object is ideal.

  • A superclass has already overridden equals, and the superclass behavior is appropriate for this class. For example, most Set implementations inherit their equals implementation from AbstractSet, List implementations from AbstractList, and Map implementations from AbstractMap.

  • The class is private or package-private, and you are certain that its equals method will never be invoked. If you are extremely risk-averse, you can override the equals method to ensure that it isn’t invoked accidentally:

The equals method implements an equivalence relation. It has these properties:

  • Reflexive: For any non-null reference value x, x.equals(x) must return true.

  • Symmetric: For any non-null reference values x and y, x.equals(y) must return true if and only if y.equals(x) returns true.

  • Transitive: For any non-null reference values x, y, z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) must return true.

  • Consistent: For any non-null reference values x and y, multiple invocations of x.equals(y) must consistently return true or consistently return false, provided no information used in equals comparisons is modified.

  • For any non-null reference value x, x.equals(null) must return false.

Here’s a recipe for a high-quality equals method:

  1. Use the == operator to check if the argument is a reference to this object. If so, return true. This is just a performance optimization but one that is worth doing if the comparison is potentially expensive.

  2. Use the instanceof operator to check if the argument has the correct type. If not, return false. Typically, the correct type is the class in which the method occurs. Occasionally, it is some interface implemented by this class. Use an interface if the class implements an interface that refines the equals contract to permit comparisons across classes that implement the interface. Collection interfaces such as Set, List, Map, and Map.Entry have this property.

  3. Cast the argument to the correct type. Because this cast was preceded by an instanceof test, it is guaranteed to succeed.

  4. For each “significant” field in the class, check if that field of the argument matches the corresponding field of this object. If all these tests succeed, return true; otherwise, return false. If the type in Step 2 is an interface, you must access the argument’s fields via interface methods; if the type is a class, you may be able to access the fields directly, depending on their accessibility.

  5. For primitive fields whose type is not float or double, use the == operator for comparisons; for object reference fields, call the equals method recursively; for float fields, use the static Float.compare(float, float) method; and for double fields, use Double.compare(double, double). The special treatment of float and double fields is made necessary by the existence of Float.NaN, -0.0f and the analogous double values; While you could compare float and double fields with the static methods Float.equals and Double.equals, this would entail autoboxing on every comparison, which would have poor performance. For array fields, apply these guidelines to each element. If every element in an array field is significant, use one of the Arrays.equals methods.

  6. Some object reference fields may legitimately contain null. To avoid the possibility of a NullPointerException, check such fields for equality using the static method Objects.equals(Object, Object).

    // Class with a typical equals method
    
    public final class PhoneNumber {
    
        private final short areaCode, prefix, lineNum;
    
        public PhoneNumber(int areaCode, int prefix, int lineNum) {
    
            this.areaCode = rangeCheck(areaCode,  999, "area code");
    
            this.prefix   = rangeCheck(prefix,    999, "prefix");
    
            this.lineNum  = rangeCheck(lineNum,  9999, "line num");
    
        }
    
        private static short rangeCheck(int val, int max, String arg) {
    
            if (val < 0 || val > max)
    
               throw new IllegalArgumentException(arg + ": " + val);
    
            return (short) val;
    
        }
    
        @Override public boolean equals(Object o) {
            if (o == this)
                return true;
            if (!(o instanceof PhoneNumber))
                return false;
            PhoneNumber pn = (PhoneNumber)o;
            return pn.lineNum == lineNum && pn.prefix == prefix
                    && pn.areaCode == areaCode;
        }
        ... // Remainder omitted
    
    }
    

@Override
public boolean equals(Object that){
  if(this == that) return true;//if both of them points the same address in memory

  if(!(that instanceof People)) return false; // if "that" is not a People or a childclass

  People thatPeople = (People)that; // than we can cast it to People safely

  return this.name.equals(thatPeople.name) && this.age == thatPeople.age;// if they have the same name and same age, then the 2 objects are equal unless they're pointing to different memory adresses
}

Since I'm guessing age is of type int:

public boolean equals(Object other){
    boolean result;
    if((other == null) || (getClass() != other.getClass())){
        result = false;
    } // end if
    else{
        People otherPeople = (People)other;
        result = name.equals(otherPeople.name) &&  age == otherPeople.age;
    } // end else

    return result;
} // end equals

When comparing objects in Java, you make a semantic check, comparing the type and identifying state of the objects to:

  • itself (same instance)
  • itself (clone, or reconstructed copy)
  • other objects of different types
  • other objects of the same type
  • null

Rules:

  • Symmetry: a.equals(b) == b.equals(a)
  • equals() always yields true or false, but never a NullpointerException, ClassCastException or any other throwable

Comparison:

  • Type check: both instances need to be of the same type, meaning you have to compare the actual classes for equality. This is often not correctly implemented, when developers use instanceof for type comparison (which only works as long as there are no subclasses, and violates the symmetry rule when A extends B -> a instanceof b != b instanceof a).
  • Semantic check of identifying state: Make sure you understand by which state the instances are identified. Persons may be identified by their social security number, but not by hair color (can be dyed), name (can be changed) or age (changes all the time). Only with value objects should you compare the full state (all non-transient fields), otherwise check only what identifies the instance.

For your Person class:

public boolean equals(Object obj) {

    // same instance
    if (obj == this) {
        return true;
    }
    // null
    if (obj == null) {
        return false;
    }
    // type
    if (!getClass().equals(obj.getClass())) {
        return false;
    }
    // cast and compare state
    Person other = (Person) obj;
    return Objects.equals(name, other.name) && Objects.equals(age, other.age);
}

Reusable, generic utility class:

public final class Equals {

    private Equals() {
        // private constructor, no instances allowed
    }

    /**
     * Convenience equals implementation, does the object equality, null and type checking, and comparison of the identifying state
     *
     * @param instance       object instance (where the equals() is implemented)
     * @param other          other instance to compare to
     * @param stateAccessors stateAccessors for state to compare, optional
     * @param <T>            instance type
     * @return true when equals, false otherwise
     */
    public static <T> boolean as(T instance, Object other, Function<? super T, Object>... stateAccessors) {
        if (instance == null) {
            return other == null;
        }
        if (instance == other) {
            return true;
        }
        if (other == null) {
            return false;
        }
        if (!instance.getClass().equals(other.getClass())) {
            return false;
        }
        if (stateAccessors == null) {
            return true;
        }
        return Stream.of(stateAccessors).allMatch(s -> Objects.equals(s.apply(instance), s.apply((T) other)));
    }
}

For your Person class, using this utility class:

public boolean equals(Object obj) {
    return Equals.as(this, obj, t -> t.name, t -> t.age);
}