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How to override default System.Resources.ResourceManager in Resources.Designer.cs?

I want to override System.Resources.ResourceManager from Resources.Designer.cs file to achieve custom ResourceManager.GetString(...) method functionality. Is this possible?

like image 376
Michał Kuliński Avatar asked Dec 01 '11 07:12

Michał Kuliński


3 Answers

I believe you're asking two separate questions here. You can certainly override ResourceManager.GetString. You can't, however, use that override in the auto-generated Resource.Designer.cs code. To use it, you'll have to write your own Resource designer class.

public class MyResourceManager : System.Resources.ResourceManager
{
  // override
  public override GetString(string name)
  {
    // custom code
  }
}

public class MyResourceDesigner
{
  // use your custom class with override
  private static MyResourceManager resourceManager;
  private static CultureInfo resourceCulture;

  public static MyResourceManager ResourceManager
  {
    get
    {
      if (object.ReferenceEquals(resourceManager, null))
      {
        // Resource is just the name of the .resx file
        // be sure to include relevant namespaces
        var temp = new MyResourceManager(
            "MyProject.Resource", 
            typeof(MyResourceDesigner).Assembly);
        resourceManager = temp;
      }

      return resourceManager;
    }
  }

  public static CultureInfo Culture
  {
    get
    {
      return resourceCulture;
    }

    set
    {
      resourceCulture = value;
    }
  }

  // start adding strongly-typed objects
  public static string Foo
  {
    get
    {
      // use your override
      return ResourceManager.GetString("Foo", resourceCulture);
    }
  }
}
like image 102
Kjata30 Avatar answered Nov 20 '22 19:11

Kjata30


I created a CustomResourceManager that overrides the GetString() calls like so:

public class CustomResourceManager : ResourceManager
{
    public CustomResourceManager(Type resourceSource)
        :base(resourceSource)
    {
    }

    public CustomResourceManager(string baseName, Assembly assembly)
        : base(baseName, assembly)
    {
    }

    public CustomResourceManager(string baseName, Assembly assembly, Type usingResourceSet)
        : base(baseName, assembly, usingResourceSet)
    {
    }

    public override string GetString(string name)
    {
        // your business logic
    }

    public override string GetString(string name, CultureInfo culture)
    {
        // your business logic
    }
}

Then I added a pre-build step to my project to replace the creation of a System.Resources.ResourceManager with my CustomResourceManager in the generated Resource.Designer.cs file:

powershell -command "(gc ..\Resources\Resource.Designer.cs).Replace(\"new global::System.Resources.ResourceManager\", \"new CustomResourceManager\") | set-content ..\Resources\Resource.Designer.cs -Encoding UTF8"

And away we go!

like image 20
djs Avatar answered Nov 20 '22 18:11

djs


An alternative to the using a powershell command for replacing the ResourceManager can be found here: ResXFileCodeGenerator - overriding the output (want to use a Custom ResourceManager)

This uses reflection to replace the resouceMan property of the autogenerated static resource class during startup, like this:

var innerField = typeof(Resources.Resources).GetField("resourceMan",
    BindingFlags.NonPublic | BindingFlags.Static);

if (innerField != null)
{
    innerField.SetValue(null,
    new ExtendedResourceManager("MyNamespace.ResourceFileWithoutResx",
        typeof(Resources.Resources).Assembly));
}

innerField = typeof(Resources.Resources).GetField("resourceCulture",
    BindingFlags.NonPublic | BindingFlags.Static);

innerField.SetValue(null, CultureInfo.CurrentUICulture);
like image 1
Nicolas Büchert Avatar answered Nov 20 '22 19:11

Nicolas Büchert