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How to overload << operator without friend function

Tags:

c++

c++11

I am trying to overload << operator to print Currency (user defined type)

#include <iostream>
using namespace std;

struct Currency
{
  int Dollar;
  int Cents;

  ostream& operator<< (ostream &out)
  {
    out << "(" << Dollar << ", " << Cents << ")";
    return out;
  }
};



template<typename T>
void DisplayValue(T tValue)  
{
   cout << tValue << endl;
}

int main() {

Currency c;
c.Dollar = 10;
c.Cents = 54;

DisplayValue(20); // <int>
DisplayValue("This is text"); // <const char*>
DisplayValue(20.4 * 3.14); // <double>
DisplayValue(c); // Works. compiler will be happy now. 
return 0;
}

But getting the following error.

prog.cpp: In instantiation of ‘void DisplayValue(T) [with T = Currency]’:
prog.cpp:34:16:   required from here
prog.cpp:22:9: error: cannot bind ‘std::ostream {aka std::basic_ostream<char>}’ lvalue to ‘std::basic_ostream<char>&&’
    cout << tValue << endl;
         ^
In file included from /usr/include/c++/4.8/iostream:39:0,
                 from prog.cpp:1:
/usr/include/c++/4.8/ostream:602:5: error:   initializing argument 1 of ‘std::basic_ostream<_CharT, _Traits>& std::operator<<(std::basic_ostream<_CharT, _Traits>&&, const _Tp&) [with _CharT = char; _Traits = std::char_traits<char>; _Tp = Currency]’
     operator<<(basic_ostream<_CharT, _Traits>&& __os, const _Tp& __x)
     ^

Can anyone help me if i am missing any thing or doing anything wrong here?

like image 559
Devesh Agrawal Avatar asked Feb 21 '26 09:02

Devesh Agrawal


2 Answers

First you need to fix the operator by adding Currency const& c as the second parameter (as it come s on the right hand side).

Then you have two options:

1: Add Friend

struct Currency
{
  int Dollar;
  int Cents;

  friend ostream& operator<< (ostream &out, Currency const& c)
  {
    return out << "(" << c.Dollar << ", " << c.Cents << ")";
  }
};

2: Move the definition outside the class

struct Currency
{
  int Dollar;
  int Cents;
};

ostream& operator<< (ostream &out, Currency const& c)
{
  return out << "(" << C.Dollar << ", " << c.Cents << ")";
}

Either works and is fine.
Personally I like option-1 as it documents the tight coupling of the output operator to the class that it is outputting. But this is such a simple case that either works just fine.

The reason that it can not be a member is that the first parameter is a stream (the left hand side value of the operator is the first parameter). This does not work for members as the first parameter is the hidden this parameter. So technically you could add this method to std::ostream. Unfortunately you don't have accesses (and not allowed to) modify std::ostream. As a result you must make it a free standing function.

Example showing it can be a member:

struct X
{
    std::ostream operator<<(int y)
    {
        return std::cout << y << " -- An int\n";
    }
};
int main()
{
    X   x;
    x << 5;
}

That works fine here. This is because the compiler translates

x << 5;

into

// not real code (pseudo thought experiment code).
operator<<(x, 5)
      // Equivalent to:
                X::operator<<(int y)
      // or
                operator<<(X& x, int y) 

Because x has a member function operator<< this works fine. If x did not have a member function called operator<< then the compiler would look for a free standing function that takes two parameters with X as the first and int as the second.

like image 178
Martin York Avatar answered Feb 22 '26 23:02

Martin York


You don't put it into your class, you put if afterwards. Since your members are public there is no need to declare it a friend:

struct Currency
{
    int Dollar;
    int Cents;
};

ostream& operator<< (ostream &out, const Currency& c)
{
    out << "(" << c.Dollar << ", " << c.Cents << ")";
    return out;
}
like image 20
Daniel Frey Avatar answered Feb 22 '26 22:02

Daniel Frey