I have a selector that returns an array. The elements in the array themselves have derived data. I essentially need a recursive memoization selector that returns a derived array composed of derived elements.
my current attempt is:
export const selectEntitesWithAssetBuffers = createSelector(
[selectSceneEntities, getAssets],
(entities, loadedAssets) => {
return entities.map((entity) => {
entity.buffers = entity.assets.map((assetName) => {
return loadedAssets[assetName].arrayBuffer;
})
return entity;
})
}
)
My concerns here are anytime entities
or loadedAssets
change this will recompute the entire list. What I'm expecting to setup is something like a selectEntityWithBuffer
that would get passed to the entities.map
. Ideally, I want this to only recompute when an entity.assets
array changes.
Reselect allows you to provide custom equality definitions to your selectors.
import { defaultMemoize, createSelectorCreator } from 'reselect'
const compareByAssets = (a, b) => {
return a.every((element, index) => {
return element.assets === b[index].assets
});
};
const createAssetsComparatorSelector = createSelectorCreator(
defaultMemoize,
compareByAssets
);
const selectSceneEntitiesByAssetsComparator = createAssetsComparatorSelector((state) => {
//however you normally get entities for the pre-existing selectors
});
Now you can use this new selectSceneEntitiesByAssetsComparator
in place of the previous selectSceneEntities
in the above code you provided and it will only re-run when the equality check in compareByAssets
fails.
Feel free to further update that comparator function if a strict comparison of assets === assets
doesn't suite your needs.
As a proof of concept, I'd try to provide loadedAssets
object to the result function by bypassing reselect identity checks.
// Keep a private selector instance
let cachedSelector;
export const selectEntitesWithAssetBuffers = function(){
// loadedAssets should be recalculated on each call?
const loadedAssets = getAssets(arguments);
// create selector on first call
if(cachedSelector === undefined) {
cachedSelector = createSelector(
selectSceneEntities,
entities => {
return entities.map(entity => {
entity.buffers = entity.assets.map((assetName) => {
return loadedAssets[assetName].arrayBuffer;
})
return entity;
})
}
)
}
// Return selector result
return cachedSelector(arguments);
}
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