My use case is:
I've built my own node that is using ObjectAnimator similar like in the solar system example. My only problem is that I do not know how to determine start and end point for the the evaluator. My first thought was to take the x,y,z from Pose of start and end anchor
Vector3 start = new Vector3(startAnchor.getPose().tx(), startAnchor.getPose().ty(), startAnchor.getPose().tz());
Vector3 end = new Vector3(endAnchor.getPose().tx(), endAnchor.getPose().ty(), endAnchor.getPose().tz());
…
movingAnimation.setObjectValues(startingPoint, endPoint);
movingAnimation.setPropertyName("localPosition");
movingAnimation.setEvaluator(new Vector3Evaluator());
but when I do that animation is done from completely different places.
I haven't found any reference to built-in tools for such operation. I'm using Sceneform.
So the question is: How to make a fluent animation (a simple slide is enough) from anchor A to anchor B?
I did this in the HelloSceneform sample. I created the first AnchorNode and added the "andy" node as a child. On the next tap, I created the endPosition AnchorNode and started the animation to move to that position.
The thing to remember is that if you are using the positions of objects with a different parent, you want to use worldPosition vs. localPosition.
  private void onPlaneTap(HitResult hitResult, Plane plane, MotionEvent motionEvent) {
      if (andyRenderable == null) {
        return;
      }
      // Create the Anchor.
      Anchor anchor = hitResult.createAnchor();
      // Create the starting position.
      if (startNode == null) {
        startNode = new AnchorNode(anchor);
        startNode.setParent(arFragment.getArSceneView().getScene());
        // Create the transformable andy and add it to the anchor.
        andy = new Node();
        andy.setParent(startNode);
        andy.setRenderable(andyRenderable);
      } else {
        // Create the end position and start the animation.
        endNode = new AnchorNode(anchor);
        endNode.setParent(arFragment.getArSceneView().getScene());
        startWalking();
      }
  }
  private void startWalking() {
    objectAnimation = new ObjectAnimator();
    objectAnimation.setAutoCancel(true);
    objectAnimation.setTarget(andy);
    // All the positions should be world positions
    // The first position is the start, and the second is the end.
    objectAnimation.setObjectValues(andy.getWorldPosition(), endNode.getWorldPosition());
    // Use setWorldPosition to position andy.
    objectAnimation.setPropertyName("worldPosition");
    // The Vector3Evaluator is used to evaluator 2 vector3 and return the next
    // vector3.  The default is to use lerp. 
    objectAnimation.setEvaluator(new Vector3Evaluator());
    // This makes the animation linear (smooth and uniform).
    objectAnimation.setInterpolator(new LinearInterpolator());
    // Duration in ms of the animation.
    objectAnimation.setDuration(500);
    objectAnimation.start();
  }
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