ReactiveCocoa can convert the signal to "hot" signal by calling its -subscribeCompleted:
. But I think this method is quite verbose if you do not care about the result (i.e. no subscribers).
RACDisposable *animationDisposable = [[self play:animation] subscribeCompleted:^{
// just to make the animation play
}];
And these 3 lines are not expressive enough to show my intention.
Is there any method for similar purpose? Thanks!
I want to do nothing except making it hot (=make it run once).
"You keep using that word. I do not think it means what you think it means."
A "hot signal" is a signal that sends values (and presumably does work) regardless of whether it has any subscribers. A "cold signal" is a signal that defers its work and the sending of any values until it has a subscriber. And a cold signal will perform its work and send values for each subscriber.
If you want to make a cold signal run only once but have multiple subscribers, you need to multicast the signal. Multicasting is a pretty simple concept, that works like this:
[subject sendNext:value]
.However, you can and should use RACMulticastConnection
to do all of the above with less code:
RACMulticastConnection *connection = [signal publish];
[connection.signal subscribe:subscriberA];
[connection.signal subscribe:subscriberB];
[connection.signal subscribe:subscriberC];
[connection connect]; // This will cause the original signal to execute once.
// But each of subscriberA, subscriberB, and subscriberC
// will be sent the values from `signal`.
If you do not care about the output of the signal (and for some reason you really want play to be a signal), you may want to make a command. A command causes a signal to be executed via some sort of event (such as a ui button press or other event). Simply create the Signal, add it to a command, then when you need to run it, execute it.
@weakify(self);
RACCommand * command = [[RACCommand alloc] initWithSignalBlock:^(id input) {
@strongify(self);
return [self play:animation];
}];
//This causes the signal to be ran
[command execute:nil];
//Or you could assign the command to a button so it is executed
// when the button is pressed
playButton.rac_command = command;
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