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How to make object rotate with drag, how to get a rotate point around the origin use sin or cos?

I've been searching long time, but can't find a better way solve my problem,
make div draggable, rotate and resize by each handle like these 2 example 1 2,, now it can be draggable, but rotate..

Regarding Prasanth K C, Chango, Yi Jiang ..'s answer, these code maybe not correct,
1. it should have a rotate point around the origin.
2. need to consider radius.

But I don't know how to use sin or cos here to make rotate consider radius?
Any suggestion will be be appreciated. http://jsfiddle.net/tBgLh/8/

var dragging = false, target_wp;   
$('.handle').mousedown(function(e) {
    var o_x = e.pageX, o_y = e.pageY; // origin point
    e.preventDefault();
    e.stopPropagation();
    dragging = true;
    target_wp=$(e.target).closest('.draggable_wp');

    $(document).mousemove(function(e) {
        if (dragging) {
            var s_x = e.pageX, s_y = e.pageY; // start rotate point
            if(s_x !== o_x && s_y !== o_y){ //start rotate
                var s_rad = Math.atan2(s_y, s_x);
                var degree = (s_rad * (360 / (2 * Math.PI)));
                target_wp.css('-moz-transform', 'rotate(' + degree + 'deg)');
                target_wp.css('-moz-transform-origin', '50% 50%');
                target_wp.css('-webkit-transform', 'rotate(' + degree + 'deg)');
                target_wp.css('-webkit-transform-origin', '50% 50%');
                target_wp.css('-o-transform', 'rotate(' + degree + 'deg)');
                target_wp.css('-o-transform-origin', '50% 50%');
                target_wp.css('-ms-transform', 'rotate(' + degree + 'deg)');
                target_wp.css('-ms-transform-origin', '50% 50%');
            }
        }
    })
    $(document).mouseup(function() {
        dragging = false
    })
})// end mousemove

html

<div class="draggable_wp">
    <div class="el"></div>
    <div class="handle"></div>
</div>
like image 845
user1775888 Avatar asked Jan 30 '13 08:01

user1775888


1 Answers

There are two problems with your approach:

  1. The origin shouldn't be where the user clicked (that is the handle), but a fixed point in your div:

    target_wp=$(e.target).closest('.draggable_wp');
    //var o_x = e.pageX, o_y = e.pageY; // origin point
    var o_x = target_wp.offset().left,
        o_y = target_wp.offset().top; // origin point
    

    You will use the clicked point also, but for something else (more later):

    var h_x = e.pageX, h_y = e.pageY; // clicked point
    

    Finally, the origin should be fixed (i.e. should not change between rotations). One way of doing so is preserving it as a data attribute (there are other options though):

    if ( !target_wp.data("origin") )
        target_wp.data("origin", { left:target_wp.offset().left,
                                   top:target_wp.offset().top    });
    var o_x = target_wp.data("origin").left, 
        o_y = target_wp.data("origin").top; // origin point
    

    Update: One good candidate for the origin is the CSS property transform-origin, if present - it should ensure that the mouse follow the handle as closely as possible. This is an experimental feature, however, so the actual resulsts may vary. P.S. I'm not sure setting it to 50% 50% is a good idea, since the transformation itself may vary the element's width and height, top and left.

  2. To find the angle, you should not call atan2 on the mouse point only, since it will only calculate the angle between that point and the top left corner of the page. You want the angle between that point and the origin:

    var s_rad = Math.atan2(s_y - o_y, s_x - o_x); // current to origin
    

    That'll lead you halfway, but it will still behave oddly (it will rotate around the element origin, but not following the handle as you expect). To make it follow the handle, you should adjust the angle in relation to the clicked point - which will serve as a base for the amount to rotate:

    s_rad -= Math.atan2(h_y - o_y, h_x - o_x); // handle to origin
    

    After that you get the rotation working (for one user iteration at least).

You'll notice the handle does not follow the mouse precisely, and the reason is the choice of the origin point - defaulting to the element's top/left corner. Adjust it to somewhere inside the element (maybe using a data- attribute) and it should work as expected.

However, if the user interacts with the handle multiple times, it's not enough to just set the rotation angle, you must update whatever it was during the last iteration. So I'm adding a last_angle var that will be set on the first click and then added to the final angle during drag:

// on mousedown
last_angle = target_wp.data("last_angle") || 0;

// on mousemove
s_rad += last_angle; // relative to the last one

// on mouseup    
target_wp.data("last_angle", s_rad);

Here's the final working example. (Note: I fixed the nesting of your mouse handlers, so they don't get added again after each click)

$(function () {
    var dragging = false,
        target_wp,
        o_x, o_y, h_x, h_y, last_angle;
    $('.handle').mousedown(function (e) {
        h_x = e.pageX;
        h_y = e.pageY; // clicked point
        e.preventDefault();
        e.stopPropagation();
        dragging = true;
        target_wp = $(e.target).closest('.draggable_wp');
        if (!target_wp.data("origin")) target_wp.data("origin", {
            left: target_wp.offset().left,
            top: target_wp.offset().top
        });
        o_x = target_wp.data("origin").left;
        o_y = target_wp.data("origin").top; // origin point
        
        last_angle = target_wp.data("last_angle") || 0;
    })

    $(document).mousemove(function (e) {
        if (dragging) {
            var s_x = e.pageX,
                s_y = e.pageY; // start rotate point
            if (s_x !== o_x && s_y !== o_y) { //start rotate
                var s_rad = Math.atan2(s_y - o_y, s_x - o_x); // current to origin
                s_rad -= Math.atan2(h_y - o_y, h_x - o_x); // handle to origin
                s_rad += last_angle; // relative to the last one
                var degree = (s_rad * (360 / (2 * Math.PI)));
                target_wp.css('-moz-transform', 'rotate(' + degree + 'deg)');
                target_wp.css('-moz-transform-origin', '50% 50%');
                target_wp.css('-webkit-transform', 'rotate(' + degree + 'deg)');
                target_wp.css('-webkit-transform-origin', '50% 50%');
                target_wp.css('-o-transform', 'rotate(' + degree + 'deg)');
                target_wp.css('-o-transform-origin', '50% 50%');
                target_wp.css('-ms-transform', 'rotate(' + degree + 'deg)');
                target_wp.css('-ms-transform-origin', '50% 50%');
            }
        }
    }) // end mousemove
    
    $(document).mouseup(function (e) {
        dragging = false
        var s_x = e.pageX,
            s_y = e.pageY;
        
        // Saves the last angle for future iterations
        var s_rad = Math.atan2(s_y - o_y, s_x - o_x); // current to origin
        s_rad -= Math.atan2(h_y - o_y, h_x - o_x); // handle to origin
        s_rad += last_angle;
        target_wp.data("last_angle", s_rad);
    })
})
.draggable_wp {
    position: absolute;
    left: 150px;
    top: 150px;
}
.el {
    width: 25px;
    height: 50px;
    background-color: yellow;
}
.handle {
    position: absolute;
    left:0;
    top:-75;
    width: 25px;
    height: 25px;
    background-color: blue;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<div class="draggable_wp">
    <div class="el"></div>
    <div class="handle"></div>
</div>
like image 133
mgibsonbr Avatar answered Nov 15 '22 17:11

mgibsonbr