I have a client on Android and server on c#. The client sends messages to server and it's fine. But I need server to send on request list of folders and files in specified directory and don't know how to do that, because client doesn't get any messages from server. The client's part of code that is intended to listen doesn't work, the application simply stucks until I close the server application, then it works again, but still doesn't read anything. Thanks in advance
Client:
package com.app.client.app;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStreamWriter;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import android.util.Log;
public class my_activity extends Activity {
private TextView txt;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button b = (Button)findViewById(R.id.button1);
txt = (TextView)findViewById(R.id.textView1);
b.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
connectSocket("Hello");
}
});
}
private void connectSocket(String a){
try {
InetAddress serverAddr = InetAddress.getByName("192.168.1.2");
Log.d("TCP", "C: Connecting...");
Socket socket = new Socket(serverAddr, 4444);
message = "1";
PrintWriter out = null;
BufferedReader in = null;
try {
Log.d("TCP", "C: Sending: '" + message + "'");
out = new PrintWriter( new BufferedWriter( new OutputStreamWriter(socket.getOutputStream())),true);
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
out.println(message);
while ((in.readLine()) != null) {
txt.append(in.readLine());
}
Log.d("TCP", "C: Sent.");
Log.d("TCP", "C: Done.");
} catch(Exception e) {
Log.e("TCP", "S: Error", e);
} finally {
socket.close();
}
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
Log.e("TCP", "C: UnknownHostException", e);
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
Log.e("TCP", "C: IOException", e);
e.printStackTrace();
}
}
}
Server:
using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Windows.Forms;
public class serv {
public static void Main() {
try {
IPAddress ipAd = IPAddress.Parse("192.168.1.2");
// use local m/c IP address, and
// use the same in the client
/* Initializes the Listener */
TcpListener myList=new TcpListener(ipAd,4444);
/* Start Listeneting at the specified port */
myList.Start();
Console.WriteLine("The server is running at port 4444...");
Console.WriteLine("The local End point is :" +
myList.LocalEndpoint );
Console.WriteLine("Waiting for a connection.....");
m:
Socket s=myList.AcceptSocket();
Console.WriteLine("Connection accepted from " + s.RemoteEndPoint);
byte[] b=new byte[100];
int k=s.Receive(b);
char cc = ' ';
string test = null;
Console.WriteLine("Recieved...");
for (int i = 0; i < k-1; i++)
{
Console.Write(Convert.ToChar(b[i]));
cc = Convert.ToChar(b[i]);
test += cc.ToString();
}
switch (test)
{
case "1":
break;
}
ASCIIEncoding asen=new ASCIIEncoding();
s.Send(asen.GetBytes("The string was recieved by the server."));
Console.WriteLine("\nSent Acknowledgement");
/* clean up */
goto m;
s.Close();
myList.Stop();
Console.ReadLine();
}
catch (Exception e) {
Console.WriteLine("Error..... " + e.StackTrace);
}
}
}
Ok, I found the solution to your problem.
In your c# server where you send the text:
ASCIIEncoding asen = new ASCIIEncoding();
s.Send(asen.GetBytes("The string was recieved by the server."));
s.Close();
Make sure to close the socket here once you send the data. thats why your app would hang. IT was waiting for more input from the server
Also, change to this in Java where you receive
String text = "";
String finalText = "";
while ((text = in.readLine()) != null) {
finalText += text;
}
txt.setText(finalText);
Notice how you're doing 2 readInputs in that loop. The while statement does one.. and setting the text does one.. so you're essentially trying to read 2 lines during one loop. Changing to what i posted above will fix that
To avoid NetworkOnMainThreadException you need to execute the communication code in a new thread.
In the Android client:
@Override
public void onClick(View v) {
new Thread(new Runnable() {
public void run() {
connectSocket("Hello");
}
}).start();
}
Thank you for you code example!
Just for info:
you need the following permission being set:
<uses-permission android:name="android.permission.INTERNET" />
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