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How to make a square view resize with its superview using auto layout

In my particular case I have view inside the view controller for which I added the following constraints:

  • Set leading, trailing, top and bottom edges to 0
  • Set multiplier to bottom edge to 2:1

Now the view sits in the top half on the view controller.

Inside this I add a square image view, for which I added the following constraints:

  • Ctrl drag from image view to superview and added equal heights and widths.
  • Change the multiplier for width and height until I have a perfect square.
  • Added constraints to be center vertically and horizontally

My constraints seems perfect, but when running in the simulator I don't get a perfect square. Besides this, the image view doesn't get resize when running on different simulator screens.

This is my setup:

  • Auto layout and size classes are enabled
  • I use an Inferred size for the storyboard
  • Adaptive layout is set to Any for width and height
  • I am trying to run this for the 4s,5,6 and 6+ simulators.

I looked on other stackoverflow posts, but nothing seems to work.

Are there some basic steps to do this ?

enter image description here

edit:

After setting >=10 constraints:

enter image description here

edit 3: I added top,bottom,leading,trailing constraints 2 times, 1 with lower than or equal(priority 1000), the other one with greater than or equal(priority 800) with the constant value of 90. I don't know why for bottom it tries to streches to 90 pt from the main view, not the container view(green one).

enter image description here

like image 942
Adrian Avatar asked Aug 19 '15 15:08

Adrian


4 Answers

You have a view that needs to expand to fill its container while maintaining its aspect ratio. This is a common pattern with Auto Layout.

The trick is to use two constraints for leading/trailing/top/bottom:

  • =10 at low priority

  • >=10 at required priority.

Putting it all together, you have:

  • Aspect Ratio 1:1

  • Center X/Y in Superview

  • Leading/Trailing/Top/Bottom to Superview = 10 (at 750 priority)

  • Leading/Trailing/Top/Bottom to Superview >= 10 (at 1000 priority)

There are also a couple of things to consider with UIImageView:

  • UIImageView will have an intrinsic content size based on the image that it is displaying, so you'll want to ensure that its Content Hugging Priority is lower than the 750 priority you use for the =10 constraints.

  • UIImageView.contentMode determines how the underlying image is sized relative to the size of the UIImageView. By default, it's set to UIViewContentModeScaleToFill.

like image 66
Darren Avatar answered Oct 11 '22 08:10

Darren


In code, for realz. Note: the weird CGFloat.greatestFiniteMagnitude is necessary (or some larger number anyway) to get the other constraints to pick up. Enjoy.

extension UIView {
    func constrainAsSquare(container: UIView, multiplier: CGFloat) {
        translatesAutoresizingMaskIntoConstraints = false

        centerXAnchor.constraint(equalTo: container.centerXAnchor).isActive = true
        centerYAnchor.constraint(equalTo: container.centerYAnchor).isActive = true

        widthAnchor.constraint(equalToConstant: .greatestFiniteMagnitude).activate(with: .defaultLow)

        heightAnchor.constraint(lessThanOrEqualTo: container.heightAnchor, multiplier: multiplier).activate(with: .defaultHigh)
        widthAnchor.constraint(lessThanOrEqualTo: container.widthAnchor, multiplier: multiplier).activate(with: .defaultHigh)

        widthAnchor.constraint(equalTo: heightAnchor).activate(with: .required)
    }
}

extension NSLayoutConstraint {
    @discardableResult
    func activate(with priority: UILayoutPriority) -> NSLayoutConstraint {
        self.priority = priority
        isActive = true
        return self
    }
}
like image 33
Dan Rosenstark Avatar answered Oct 11 '22 08:10

Dan Rosenstark


container view
----------------------------------------------
|                     |                      |
|                    >=10                    |
|        imageView    |                      |
|        ----------------------------        |
|        |            |             |        |      
|        |            |             |        |
|        |            |             |        |
|        |            |             |        |
|        |            |             |        |
|- >=10 -|---------- 1:1 -----------|- >=10 -|
|        |            |             |        |
|        |            |             |        |
|        |            |             |        |
|        |            |             |        |
|        ----------------------------        |
|                     |                      |
|                    >=10                    |
|                     |                      |
----------------------------------------------

**If you want you can specify the imageView's height or width as well with a lower priority constraint.

like image 45
Danny Bravo Avatar answered Oct 11 '22 08:10

Danny Bravo


I had success using this configuration.

  1. What I did was first add constraints for center X. (Ignore the center Y one even though it's in my screenshot. It will break regardless because of step 2.)

  2. Then I added a top and bottom constraint

  3. Finally I added a aspect ratio constraint

When I animated this, the box scaled as a square correctly. If you want I can upload the Test project.

enter image description here

like image 35
Cole Avatar answered Oct 11 '22 06:10

Cole