I want to make a UIView or UIImageView that is a circle. Or a circle that i can change the size of using a slider, and the color of with a pickerview.
You can give it round corners by changing the cornerRadius property of the view's layer . and smaller values give less rounded corners. Both clipsToBounds and masksToBounds are equivalent. It is just that the first is used with UIView and the second is used with CALayer .
Enter Swift as Language and choose Storyboard as User Interface, Choose Next. Select File -> New File -> iOS -> Cocoa Touch Class. Name the class CircleView with a subclass of UIView. This class will contain the views where the circles will be drawn.
I can at least show you a shortcut for drawing circles of arbitrary size. No OpenGL, no Core Graphics drawing needed.
Import the QuartzCore framework to get access to the .cornerRadius property of your UIView or UIImageView.
#import <QuartzCore/QuartzCore.h>
Also manually add it to your project's Frameworks folder.
Add this method to your view controller or wherever you need it:
-(void)setRoundedView:(UIImageView *)roundedView toDiameter:(float)newSize; { CGPoint saveCenter = roundedView.center; CGRect newFrame = CGRectMake(roundedView.frame.origin.x, roundedView.frame.origin.y, newSize, newSize); roundedView.frame = newFrame; roundedView.layer.cornerRadius = newSize / 2.0; roundedView.center = saveCenter; }
To use it, just pass it a UIImageView and a diameter. This example assumes you have a UIImageView named "circ" added as a subview to your view. It should have a backgroundColor set so you can see it.
circ.clipsToBounds = YES; [self setRoundedView:circ toDiameter:100.0];
This just handles UIImageViews but you can generalize it to any UIView.
NOTE: Since iOS 7, clipToBounds need to YES.
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