I am currently making a 3D first person shooter with java LWJGL. I want to turn and move a bullet towards a specified point in the world. I managed to make the bullet turn on the Y-axis but not the X and Z. How can i make the bullet turn on the Z and X-axis and then move towards the point?
Here is my Bullet Class:
package entities;
import org.lwjgl.util.vector.Vector3f;
import models.TexturedModel;
import renderEngine.DisplayManager;
import toolbox.MousePicker;
public class Bullet extends Entity{
private static Vector3f currentRay = new Vector3f();
private static final float RAY_RANGE = 600;
public static boolean reset = true;
public Bullet(TexturedModel model, Vector3f position, float rotX, float rotY, float rotZ, float scale) {
super(model, position, rotX, rotY, rotZ, scale);
}
public void move(Bullet b){
float distance = 2 * DisplayManager.getFrameTimeSeconds();
currentRay = MousePicker.calculateMouseRay();
Vector3f endPoint = MousePicker.getPointOnRay(currentRay, 10000);
//I want my Bullet to move towards the Vector3f endPoint
float zDistance = endPoint.z - this.getPosition().z;
float xDistance = endPoint.x - this.getPosition().x;
double angleToTurn = Math.toDegrees(Math.atan2(xDistance, zDistance));
this.setRotY((float)angleToTurn);
float dx = (float) (distance * Math.sin(Math.toRadians(super.getRotY())));
float dz = (float) (distance * Math.cos(Math.toRadians(super.getRotY())));
super.increasePosition(dx, 0, dz);
}
}
What you want to do is to get the speed required to make your bullet closer to your target (here the mouse) endPoint
.
So first, you get the vector between the two endPoint.sub(position);
Then you normalize()
it to get the direction.
You scale()
it with your desired speed to get the instant speed.
and you super.increasePosition(speed.x, speed.y, speed.z);
to make it move toward the target
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