Onclick of a button I want to play 4 audio's, three audios from the siblings ID and final one from the clicked ID. Please help me resolve the issue.
I have changed the code however the audio is still not playing in sequence. Last audio plays first following by 2nd and 3rd without enough gap between audios.
$(document).on('click', '.phonics_tab .audioSmImg_learn', function () {
var PID = '#' + $(this).parents('.phonics_tab').attr('id');
audioFileName = 'audio/' + $(this).attr('id') + '.mp3';
var audioElmnt = {};
var audioFileName1 = {};
$(PID + ' .word_box_item').each(function (inx, i) {
if (inx >= 1) {
audioElmnt[inx - 1].pause();
audioElmnt[inx - 1].currentTime = 0;
}
audioElmnt[inx] = document.createElement('audio');
audioElmnt[inx].setAttribute('autoplay', 'false');
audioFileName1[inx] = 'audio/' + $(this).children('h2').attr('id') + '.mp3';
audioElmnt[inx].setAttribute('src', audioFileName1[inx]);
audioElmnt[inx].load();
//in previous code your inx only run for the last item.
playAudio(audioElmnt[inx], 300); // here the object will be sent to the function and will be used inside the timer.
});
function playAudio(audioElmnt, delay){
setTimeout(function () {
audioElmnt.play();
}, delay);
}
setTimeout(function () {
audioElement.currentTime = 0;
audioElement.pause();
audioElement.setAttribute('src', audioFileName);
audioElement.load();
audioElement.play();
}, 500);
});
You shouldn't use setTimeout inside a loop , it acts differently all other programming languages. Your solution should be something like this. In previous code your variable inx only run for the last item.
$(document).on('click', ' .audioImg', function () {
var ParentID = '#' + $(this).parents('.parent').attr('id');
audioFileName = 'audio/' + $(this).attr('id') + '.mp3';
var audioElmnt = {};
var audioFileName1 = {};
$(PID + ' .item').each(function (inx, i) {
if (inx >= 1) {
audioElmnt[inx - 1].pause();
audioElmnt[inx - 1].currentTime = 0;
}
audioElmnt[inx] = document.createElement('audio');
audioElmnt[inx].setAttribute('autoplay', 'false');
audioFileName1[inx] = 'audio/' + $(this).children('h2').attr('id') + '.mp3';
audioElmnt[inx].setAttribute('src', audioFileName1[inx]);
audioElmnt[inx].load();
//in previous code your inx only run for the last item.
playAudio(audioElmnt[inx], 150); // here the object will be sent to the function and will be used inside the timer.
});
var playAudio = function(audioElmnt, delay){
setTimeout(function () {
audioElmnt.play();
}, delay);
}
setTimeout(function () {
audioElement.currentTime = 0;
audioElement.pause();
audioElement.setAttribute('src', audioFileName);
audioElement.load();
audioElement.play();
}, 500);
});
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