I am trying to write an extension for the XCTest framework in Swift. In order to do so, I created a project with two targets: the main/production target and a test target.
As I am writing an extension for XCTest, I need to import XCTest within my main/production target as well. However, I am having trouble to do so. When in Xcode and I click on my project, then select the main target, go to Build Phases, Link Binary With Libraries and add XCTest there, I get a compile error:
ld: framework not found XCTest clang: error: linker command failed with exit code 1 (use -v to see invocation)
I also tried the solution provided here which unfortunately doesn't work either.
Auxiliary information on XCTest itself is sparse and hard to find, I was also chasing down the same functionality and finally managed to get it working.
I am on XCode 10.1 and running on a real iPhone with iOS 11. I am certain the general technique will work for other versions, but probably will require a few tweaks.
The general steps are described in this stackoverflow answer, but required several additional steps and tweaks to work for me on a real iPhone:
Is it possible to run XCTest tests in an iOS app?
Follow the steps in the above link. The below steps are deviations from those instructions that were required for me.
Copy in the XCTest framework as described in the above link. NOTE: Use the framework for the iPhone.OS
platform and not the simulator as it describes. You can find this framework file inside the actual XCode Application package on your mac. (Right click, "Show Package Contents", then look in ./Contents/Developer/Platforms/iPhoneOS.platform
Disable bitcode in your app target. This solves a linker error. Here is an example of enabling it: how to ENABLE_BITCODE in xcode 7?
When dragging the XCTest.framework
file to the linked binaries in your target, ensure that you also drag it to the "Embedded Binaries" which is directly above the "Linked Frameworks and Libraries" option. If you don't do this you will get a runtime error.
import UIKit
import XCTest
class ViewController: UIViewController {
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
print("running tests!")
let suite = XCTestSuite.default;
for test in suite.tests {
test.run()
}
}
}
That should be it! When I run the above app, then touch the screen, all of the tests from my UITesting target run flawlessly and pass!
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