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How to limit pan gesture area?

I am having my UIImageView onto which I am having another UIView rectangle. By applying pan gesture to UIView rectangle it gets outside of UIImageView also. I don't want to be drag outside of UIImageView

I have tried below code but it is not working that way

-(void)handleMovementView:(UIPanGestureRecognizer *)recognizer
{
    CGPoint movement;

    if(recognizer.state == UIGestureRecognizerStateBegan || recognizer.state == UIGestureRecognizerStateChanged || recognizer.state == UIGestureRecognizerStateEnded)
    {
        CGRect rec = recognizer.view.frame;
        CGRect imgvw = self.imgViewCrop.frame;
        if((rec.origin.x >= imgvw.origin.x && (rec.origin.x + rec.size.width <= imgvw.origin.x + imgvw.size.width)))
        {
            CGPoint translation = [recognizer translationInView:recognizer.view.superview];
            movement = translation;
            recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y + translation.y);
            [recognizer setTranslation:CGPointZero inView:recognizer.view.superview];
            [self handleMovementForHandlers:movement];
        }
    }

}

If i apply Pan slowly it applies this condition but when i go fast it went outside of ImageView

like image 846
Heena Avatar asked Aug 21 '12 04:08

Heena


Video Answer


1 Answers

Instead of manually computing whether the points are within the view's bounds, use CGRectContainsPoint(rect, point). This is what works for me, and I like it because it's shorter and more readable:

func handlePan(pan: UIPanGestureRecognizer) {
    switch pan.state {
    case .Began:
        if CGRectContainsPoint(self.pannableView.frame, pan.locationInView(self.pannableView)) {
            // Gesture started inside the pannable view. Do your thing.
        }
}
like image 108
MLQ Avatar answered Sep 21 '22 01:09

MLQ