I am using Javascript method Element.scrollIntoView()
https://developer.mozilla.org/en-US/docs/Web/API/Element/scrollIntoView
Is there any way I can get to know when the scroll is over. Say there was an animation, or I have set {behavior: smooth}
.
I am assuming scrolling is async and want to know if there is any callback like mechanism to it.
Summary. Use the getBoundingClientRect() method to get the size of the element and its relative position to the viewport. Compare the position of the element with the viewport height and width to check if the element is visible in the viewport or not.
To detect if a user is scrolling with JavaScript, we can watch for scroll events by adding event handlers. to add the userHasScrolled variable. Then we set the window. onscroll property to a function that runs when we scroll.
Hit F12 to open it and check the dom elements. You'll be able to find it.
The scrollTo method: The scrollTo() is used to scroll to the specified element in the browser.
There is no scrollEnd
event, but you can listen for the scroll
event and check if it is still scrolling the window:
var scrollTimeout;
addEventListener('scroll', function(e) {
clearTimeout(scrollTimeout);
scrollTimeout = setTimeout(function() {
console.log('Scroll ended');
}, 100);
});
For this "smooth" behavior, all the specs say is
When a user agent is to perform a smooth scroll of a scrolling box box to position, it must update the scroll position of box in a user-agent-defined fashion over a user-agent-defined amount of time.
(emphasis mine)
So not only is there no single event that will fire once it's completed, but we can't even assume any stabilized behavior between different browsers.
And indeed, current Firefox and Chrome already differ in their behavior:
So this already disqualifies all the timeout based solutions for this problem.
Now, one of the answers here has proposed to use an IntersectionObserver, which is not a too bad solution, but which is not too portable, and doesn't take the inline
and block
options into account.
So the best might actually be to check regularly if we did stop scrolling. To do this in a non-invasive way, we can start an requestAnimationFrame
powered loop, so that our checks are performed only once per frame.
Here one such implementation, which will return a Promise that will get resolved once the scroll operation has finished.
Note: This code misses a way to check if the operation succeeded, since if an other scroll operation happens on the page, all current ones are cancelled, but I'll leave this as an exercise for the reader.
const buttons = [ ...document.querySelectorAll( 'button' ) ];
document.addEventListener( 'click', ({ target }) => {
// handle delegated event
target = target.closest('button');
if( !target ) { return; }
// find where to go next
const next_index = (buttons.indexOf(target) + 1) % buttons.length;
const next_btn = buttons[next_index];
const block_type = target.dataset.block;
// make it red
document.body.classList.add( 'scrolling' );
smoothScroll( next_btn, { block: block_type })
.then( () => {
// remove the red
document.body.classList.remove( 'scrolling' );
} )
});
/*
*
* Promised based scrollIntoView( { behavior: 'smooth' } )
* @param { Element } elem
** ::An Element on which we'll call scrollIntoView
* @param { object } [options]
** ::An optional scrollIntoViewOptions dictionary
* @return { Promise } (void)
** ::Resolves when the scrolling ends
*
*/
function smoothScroll( elem, options ) {
return new Promise( (resolve) => {
if( !( elem instanceof Element ) ) {
throw new TypeError( 'Argument 1 must be an Element' );
}
let same = 0; // a counter
let lastPos = null; // last known Y position
// pass the user defined options along with our default
const scrollOptions = Object.assign( { behavior: 'smooth' }, options );
// let's begin
elem.scrollIntoView( scrollOptions );
requestAnimationFrame( check );
// this function will be called every painting frame
// for the duration of the smooth scroll operation
function check() {
// check our current position
const newPos = elem.getBoundingClientRect().top;
if( newPos === lastPos ) { // same as previous
if(same ++ > 2) { // if it's more than two frames
/* @todo: verify it succeeded
* if(isAtCorrectPosition(elem, options) {
* resolve();
* } else {
* reject();
* }
* return;
*/
return resolve(); // we've come to an halt
}
}
else {
same = 0; // reset our counter
lastPos = newPos; // remember our current position
}
// check again next painting frame
requestAnimationFrame(check);
}
});
}
p {
height: 400vh;
width: 5px;
background: repeat 0 0 / 5px 10px
linear-gradient(to bottom, black 50%, white 50%);
}
body.scrolling {
background: red;
}
<button data-block="center">scroll to next button <code>block:center</code></button>
<p></p>
<button data-block="start">scroll to next button <code>block:start</code></button>
<p></p>
<button data-block="nearest">scroll to next button <code>block:nearest</code></button>
<p></p>
<button>scroll to top</button>
You can use IntersectionObserver
, check if element .isIntersecting
at IntersectionObserver
callback function
const element = document.getElementById("box");
const intersectionObserver = new IntersectionObserver((entries) => {
let [entry] = entries;
if (entry.isIntersecting) {
setTimeout(() => alert(`${entry.target.id} is visible`), 100)
}
});
// start observing
intersectionObserver.observe(box);
element.scrollIntoView({behavior: "smooth"});
body {
height: calc(100vh * 2);
}
#box {
position: relative;
top:500px;
}
<div id="box">
box
</div>
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