I'm using this course on Machine-Learning to learn F# at the same time. I've done the following homework exercise which is the first exercise of the second week:
Run a computer simulation for flipping 1,000 virtual fair coins. Flip each coin independently 10 times. Focus on 3 coins as follows: c1 is the first coin flipped, crand is a coin chosen randomly from the 1,000, and cmin is the coin which had the minimum frequency of heads (pick the earlier one in case of a tie).
Let ν1 , νrand , and νmin be the fraction of heads obtained for the 3 respective coins out of the 10 tosses. Run the experiment 100,000 times in order to get a full distribution of ν1 , νrand, and νmin (note that c rand and c min will change from run to run).
What is the average value of νmin?
I have produced the following code, which works fine and gives the correct answer:
let private rnd = System.Random()
let FlipCoin() = rnd.NextDouble() > 0.5
let FlipCoinNTimes N = List.init N (fun _ -> FlipCoin())
let FlipMCoinsNTimes M N = List.init M (fun _ -> FlipCoinNTimes N)
let ObtainFrequencyOfHeads tosses =
let heads = tosses |> List.filter (fun toss -> toss = true)
float (List.length (heads)) / float (List.length (tosses))
let GetFirstRandMinHeadsFraction allCoinsLaunchs =
let first = ObtainFrequencyOfHeads(List.head (allCoinsLaunchs))
let randomCoin = List.item (rnd.Next(List.length (allCoinsLaunchs))) allCoinsLaunchs
let random = ObtainFrequencyOfHeads(randomCoin)
let min =
allCoinsLaunchs
|> List.map (fun coin -> ObtainFrequencyOfHeads coin)
|> List.min
(first, random, min)
module Exercice1 =
let GetResult() =
Seq.init 100000 (fun _ -> FlipMCoinsNTimes 1000 10)
|> Seq.map (fun oneExperiment -> GetFirstRandMinHeadsFraction oneExperiment)
|> Seq.map (fun (first, random, min) -> min)
|> Seq.average
However, it takes roughly 4 minutes to run in my machine. I know that it is doing a lot of work, but I'm wondering if there are some modifications that could be made to optimize it.
As I'm trying lo learn F#, I'm asking for optimizations that use F# idioms, not to change the code to a C-style.
Feel free to suggest any kind of improvement, in style, good practices, etc.
[UPDATE]
I have written some code to compare the proposed solutions, it is accesible here.
These are the results:
Base - result: 0.037510, time elapsed: 00:00:55.1274883, improvement: 0.99 x
Matthew Mcveigh - result: 0.037497, time elapsed: 00:00:15.1682052, improvement: 3.61 x
Fyodor Soikin - result:0.037524, time elapsed: 00:01:29.7168787, improvement: 0.61 x
GuyCoder - result: 0.037645, time elapsed: 00:00:02.0883482, improvement: 26.25 x
GuyCoder MathNet- result: 0.037666, time elapsed: 00:00:24.7596117, improvement: 2.21 x
TheQuickBrownFox - result: 0.037494, time elapsed: 00:00:34.2831239, improvement: 1.60 x
The winner concerning the improvement in time is the GuyCoder, so I will accept his answer. However, I find that his code is more difficult to understand.
Allocating a large amount of lists up front is heavy work, the algorithm can be processed online e.g. via sequences or recursion. I transformed all the work into tail recursive functions for some raw speed (will be transformed into loops by the compiler)
not guaranteed to be 100% correct, but hopefully gives you a gist of where I was going with it:
let private rnd = System.Random()
let flipCoin () = rnd.NextDouble() > 0.5
let frequencyOfHeads flipsPerCoin =
let rec countHeads numHeads i =
if i < flipsPerCoin then
let isHead = flipCoin ()
countHeads (if isHead then numHeads + 1 else numHeads) (i + 1)
else
float numHeads
countHeads 0 0 / float flipsPerCoin
let getFirstRandMinHeadsFraction numCoins flipsPerCoin =
let randomCoinI = rnd.Next numCoins
let rec run first random min i =
if i < numCoins then
let frequency = frequencyOfHeads flipsPerCoin
let first = if i = 0 then frequency else first
let random = if i = randomCoinI then frequency else random
let min = if min > frequency then frequency else min
run first random min (i + 1)
else
(first, random, min)
run 0.0 0.0 System.Double.MaxValue 0
module Exercice1 =
let getResult () =
let iterations, numCoins, numFlips = 100000, 1000, 10
let getMinFromExperiment () =
let (_, _, min) = getFirstRandMinHeadsFraction numCoins numFlips
min
let rec sumMinFromExperiments i sumOfMin =
if i < iterations then
sumMinFromExperiments (i + 1) (sumOfMin + getMinFromExperiment ())
else
sumOfMin
let sum = sumMinFromExperiments 0 0.0
sum / float iterations
Running your code on my computer and timing I get:
seconds: 68.481918
result: 0.47570994
Running my code on my computer and timing I get:
seconds: 14.003861
vOne: 0.498963
vRnd: 0.499793
vMin: 0.037675
with vMin being closest to the correct answer of b
being 0.01
That is almost 5x
faster.
I did not tinker with each method and data structure to figure out why and what worked, I just used many decades of experience to guide me. Clearly not storing the intermediate values but just the results is a big improvement. Specifically coinTest
just returns the number of heads which is an int
and not a list of the results. Also instead of getting a random number for each coin flip but getting a random number for each coin and then using each part of that random number as a coin flip is advantageous. That saves number of flips - 1
calls to a function. Also I avoided using float
values until the very end; I don't consider that saving time on the CPU, but it did simplify the thought process of thinking only in int
which allowed me to concentrate on other efficiencies. I know that may sound weird but the less I have to think about the better the answers I get. I also only ran coinTest
when it was necessary, e.g. only the first coin, only the random coin, and looked for all tails as an exit condition.
namespace Workspace
module main =
[<EntryPoint>]
let main argv =
let rnd = System.Random()
let randomPick (limit : int) : int = rnd.Next(limit) // [0 .. limit) it's a Python habit
let numberOfCoins = 1000
let numberOfFlips = 10
let numberOfExperiements = 100000
let coinTest (numberOfFlips : int) : int =
let rec countHeads (flips : int) bitIndex (headCount : int) : int =
if bitIndex < 0 then headCount
else countHeads (flips >>> 1) (bitIndex-1) (headCount + (flips &&& 0x01))
countHeads (randomPick ((pown 2 numberOfFlips) - 1)) numberOfFlips 0
let runExperiement (numberOfCoins : int) (numberOfFlips : int) : (int * int * int) =
let (randomCoin : int) = randomPick numberOfCoins
let rec testCoin coinIndex (cFirst, cRnd, cMin, cFirstDone, cRanDone, cMinDone) : (int * int * int) =
if (coinIndex < numberOfCoins) then
if (not cFirstDone || not cRanDone || not cMinDone) then
if (cFirstDone && cMinDone && (coinIndex <> randomCoin)) then
testCoin (coinIndex+1) (cFirst, cRnd, cMin, cFirstDone, cRanDone, cMinDone)
else
let headsTotal = coinTest numberOfFlips
let (cFirst, cRnd, cMin, cFirstDone, cRanDone, cMinDone) =
let cFirst = if coinIndex = 0 then headsTotal else cFirst
let cRnd = if coinIndex = randomCoin then headsTotal else cRnd
let cMin = if headsTotal < cMin then headsTotal else cMin
let cRanDone = if (coinIndex >= randomCoin) then true else cRanDone
let cMinDone = if (headsTotal = 0) then true else cMinDone
(cFirst, cRnd, cMin, true, cRanDone, cMinDone)
testCoin (coinIndex+1) (cFirst, cRnd, cMin, cFirstDone, cRanDone, cMinDone)
else
(cFirst, cRnd, cMin)
else
(cFirst, cRnd, cMin)
testCoin 0 (-1,-1,10, false, false, false)
let runExperiements (numberOfExperiements : int) (numberOfCoins : int) ( numberOfFlips : int) =
let rec accumateExperiements index aOne aRnd aMin : (int * int * int) =
let (cOne,cRnd,cMin) = runExperiement numberOfCoins numberOfFlips
if index > numberOfExperiements then (aOne, aRnd, aMin)
else accumateExperiements (index + 1) (aOne + cOne) (aRnd + cRnd) (aMin + cMin)
let (aOne, aRnd, aMin) = accumateExperiements 0 0 0 0
let (vOne : double) = (double)(aOne) / (double)numberOfExperiements / (double)numberOfFlips
let (vRnd : double) = (double)(aRnd) / (double)numberOfExperiements / (double)numberOfFlips
let (vMin : double) = (double)(aMin) / (double)numberOfExperiements / (double)numberOfFlips
(vOne, vRnd, vMin)
let timeIt () =
let stopWatch = System.Diagnostics.Stopwatch.StartNew()
let (vOne, vRnd, vMin) = runExperiements numberOfExperiements numberOfCoins numberOfFlips
stopWatch.Stop()
printfn "seconds: %f" (stopWatch.Elapsed.TotalMilliseconds / 1000.0)
printfn "vOne: %A" vOne
printfn "vRnd: %A" vRnd
printfn "vMin: %A" vMin
timeIt ()
printf "Press any key to exit: "
System.Console.ReadKey() |> ignore
printfn ""
0 // return an integer exit code
========================================================================
This is just an intermediate answer because I inquired if the OP considered using MathNet Numerics idiomatic F# and the OP wanted to see what that looked like. After running his version and this first cut version on my machine the OP version is faster. OP: 75 secs, mine: 84 secs
namespace Workspace
open MathNet.Numerics.LinearAlgebra
module main =
[<EntryPoint>]
let main argv =
let rnd = System.Random()
let flipCoin() =
let head = rnd.NextDouble() > 0.5
if head then 1.0 else 0.0
let numberOfCoins = 1000
let numberOfFlips = 10
let numberOfExperiements = 100000
let numberOfValues = 3
let randomPick (limit : int) : int = rnd.Next(limit) // [0 .. limit) it's a Python habit
let headCount (m : Matrix<float>) (coinIndex : int) : int =
System.Convert.ToInt32((m.Row coinIndex).Sum())
let minHeads (m : Matrix<float>) (numberOfCoins : int) (numberOfFlips : int) : int =
let rec findMinHeads currentCoinIndex minHeadsCount minHeadsIndex =
match currentCoinIndex,minHeadsCount with
| -1,_ -> minHeadsCount
| _,0 -> minHeadsCount // Can't get less than zero so stop searching.
| _ ->
let currentMinHeadCount = (headCount m currentCoinIndex)
let nextIndex = currentCoinIndex - 1
if currentMinHeadCount < minHeadsCount
then findMinHeads nextIndex currentMinHeadCount currentCoinIndex
else findMinHeads nextIndex minHeadsCount minHeadsIndex
findMinHeads (numberOfCoins - 1) numberOfFlips -1
// Return the values for cOne, cRnd, and cMin as int values.
// Will do division on final sum of experiments instead of after each experiment.
let runExperiement (numberOfCoins : int) (numberOfFlips : int) : (int * int * int) =
let (flips : Matrix<float>) = DenseMatrix.init numberOfCoins numberOfFlips (fun i j -> flipCoin())
let cOne = headCount flips 0
let cRnd = headCount flips (randomPick numberOfCoins)
let cMin = minHeads flips numberOfCoins numberOfFlips
(cOne,cRnd,cMin)
let runExperiements (numberOfExperiements : int) (numberOfCoins : int) (numberOfFlips : int) : (int [] * int [] * int []) =
let (cOneArray : int[]) = Array.create numberOfExperiements 0
let (cRndArray : int[]) = Array.create numberOfExperiements 0
let (cMinArray : int[]) = Array.create numberOfExperiements 0
for i = 0 to (numberOfExperiements - 1) do
let (cOne,cRnd,cMin) = runExperiement numberOfCoins numberOfFlips
cOneArray.[i] <- cOne
cRndArray.[i] <- cRnd
cMinArray.[i] <- cMin
(cOneArray, cRndArray, cMinArray)
let (cOneArray, cRndArray, cMinArray) = runExperiements numberOfExperiements numberOfCoins numberOfFlips
let (vOne : double) = (double)(Array.sum cOneArray) / (double)numberOfExperiements / (double)numberOfFlips
let (vRnd : double) = (double)(Array.sum cRndArray) / (double)numberOfExperiements / (double)numberOfFlips
let (vMin : double) = (double)(Array.sum cMinArray) / (double)numberOfExperiements / (double)numberOfFlips
printfn "vOne: %A" vOne
printfn "vRnd: %A" vRnd
printfn "vMin: %A" vMin
Halfway through the coding I realized I could do all of the calculations using just int
, it was only the last calculations that generated the percentages that needed to be a float
or double
and even then that is only because the list of answers is a percentage; in theory the numbers can be compared as int
to get the same understanding. If I use only int
then I would have to create an int
Matrix type and that is more work than I want to do. When I get time I will switch the MathNet Matrix to an F# Array2D or something similar and check that. Note if you tag this with MathNet
then the maintainer of MathNet
might answer (Christoph Rüegg)
I made an change to this method and it is faster by 5 seconds.
// faster
let minHeads (m : Matrix<float>) (numberOfCoins : int) (numberOfFlips : int) : int =
let (mins : float[]) = m.FoldByRow((fun (x : float) y -> x + y), 0.0)
let (minHead : float) = Array.min mins
System.Convert.ToInt32(minHead)
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