I have to implement image zooming, I have tried with so many codes.But i didnt get full idea of gesture events. I want to implement when we apply double tap, image will be zooming according to the touch place(event x and y).I have to implement only zooming at this time no pan.Can any body suggest me ?
Edit: Actually i have implemented that viewflipper with images, if i try to apply pan and zoom effect, sometimes images will be changed.I want to implement zoom effect for where the user is clicked.
Give me some idea of that....
Zoom in and make everything bigger Tap anywhere on the screen, except the keyboard or navigation bar. Drag 2 fingers to move around the screen. Pinch with 2 fingers to adjust zoom. To stop magnification, use your magnification shortcut again.
This example demonstrates how do I Zoom In and Zoom Out an android ImageView. Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project. Step 2 − Add the following code to res/layout/activity_main. xml.
In Android, Zoom Control is a class that has some set of methods that are used to control the zoom functionality. It has two buttons that are used to control the zoom functionality (ie Zoom In and Zoom Out). Zoom Control Class has been deprecated in API Version 29.
Lazy man can use this lib, Just import inside your project and
ImageView mImageView;
PhotoViewAttacher mAttacher;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Any implementation of ImageView can be used!
mImageView = (ImageView) findViewById(R.id.iv_photo);
// Set the Drawable displayed
Drawable bitmap = getResources().getDrawable(R.drawable.wallpaper);
mImageView.setImageDrawable(bitmap);
// Attach a PhotoViewAttacher, which takes care of all of the zooming functionality.
mAttacher = new PhotoViewAttacher(mImageView);
}
// If you later call mImageView.setImageDrawable/setImageBitmap/setImageResource/etc then you just need to call
mAttacher.update();
Here is one of the most efficient way, it works smoothly:
https://github.com/MikeOrtiz/TouchImageView
Place TouchImageView.java in your project. It can then be used the same as
ImageView
.
Example:
TouchImageView img = (TouchImageView) findViewById(R.id.img);
If you are using TouchImageView
in xml, then you must provide the full package
name, because it is a custom view.
Example:
<com.example.touch.TouchImageView
android:id="@+id/img”
android:layout_width="match_parent"
android:layout_height="match_parent" />
I hope you are doing well.it often happens with all when they want to add new functionality in your app then normally they all search for libraries which are not good tactic because you don`t know what kind of code is in that libabry. so I always prefer to fork the libraries and add the useful classes and methods in my application code.
so when I stuck with the same issue, I make lots of much R&D then I find a class which gives the ability to zoomIn ,zoomOut and pinIn and out. so you can see that class here..
so as I told before, it is a single class. so you can put this class anywhere in your projects like utils folder.and put below lines into your XML files like:
<your_packege_name.TouchImageView
android:id="@+id/frag_imageview"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="fitCenter"
android:src="@drawable/default_flag"
android:transitionName="@string/transition_name_phone" />
and you can find that image view in your respected activity, as you did for all views like -:
TouchImageView tv=(TouchImageView)findViewById(R.id.frag_imageview);
tv.setImageResource(R.drawable.ic_play);
that's it for TouchImageView
.
enjoy our code :)
Very simple way (Tested) :-
PhotoViewAttacher pAttacher;
pAttacher = new PhotoViewAttacher(Your_Image_View);
pAttacher.update();
Add bellow line in build.gradle :-
compile 'com.commit451:PhotoView:1.2.4'
Here is a great example on how to implement zoom affect on touch with a imageview
Zoom effect on imageview
EDIT:
Also here is another great one.
Pinch to zoom tutorial
This is in fact the best example ever for Image Zoom and Pan in android,
http://blog.sephiroth.it/2011/04/04/imageview-zoom-and-scroll/
Below is the code for ImageFullViewActivity
Class
public class ImageFullViewActivity extends AppCompatActivity {
private ScaleGestureDetector mScaleGestureDetector;
private float mScaleFactor = 1.0f;
private ImageView mImageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.image_fullview);
mImageView = (ImageView) findViewById(R.id.imageView);
mScaleGestureDetector = new ScaleGestureDetector(this, new ScaleListener());
}
@Override
public boolean onTouchEvent(MotionEvent motionEvent) {
mScaleGestureDetector.onTouchEvent(motionEvent);
return true;
}
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
@Override
public boolean onScale(ScaleGestureDetector scaleGestureDetector) {
mScaleFactor *= scaleGestureDetector.getScaleFactor();
mScaleFactor = Math.max(0.1f,
Math.min(mScaleFactor, 10.0f));
mImageView.setScaleX(mScaleFactor);
mImageView.setScaleY(mScaleFactor);
return true;
}
}
}
I prefered the library davemorrissey/subsampling-scale-image-view over chrisbanes/PhotoView (answer of star18bit)
See How to convert AAR to JAR, if you like to use subsampling-scale-image-view with Eclipse/ADT
You could check the answer in a related question. https://stackoverflow.com/a/16894324/1465756
Just import library https://github.com/jasonpolites/gesture-imageview.
into your project and add the following in your layout file:
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:gesture-image="http://schemas.polites.com/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.polites.android.GestureImageView
android:id="@+id/image"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:src="@drawable/image"
gesture-image:min-scale="0.1"
gesture-image:max-scale="10.0"
gesture-image:strict="false"/>`
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