I drag 2 IBActions from a UIButton
, one with touchDown event and second with drag Inside.
- (IBAction)clickButton:(UIButton *)sender {
NSLog(@"Click Button");
}
- (IBAction)dragInsideButton:(UIButton *)sender {
NSLog(@"Drag Button");
}
But when I drag inside, the touchDown action also gets fired.
How to disable touchDown event when dragInside.
Thanks!
i have solved a problem like this with using drag Events
add events to your button in .xib file or programatically.
programmatically is:
[mybut addTarget:self action:@selector(dragBegan:withEvent: )
forControlEvents: UIControlEventTouchDown];
[mybut addTarget:self action:@selector(dragMoving:withEvent: )
forControlEvents: UIControlEventTouchDragInside];
[mybut addTarget:self action:@selector(dragEnded:withEvent: )
forControlEvents: UIControlEventTouchUpInside |
UIControlEventTouchUpOutside];
then defininitons of events are:
- (void) dragBegan: (UIButton *) c withEvent:ev
{
NSLog(@"dragBegan......");
count=NO;//bool Value to decide the Down Event
c.tag=0;
[self performSelector:@selector(DownSelected:) withObject:mybut afterDelay:0.1];
//user must begin dragging in 0.1 second else touchDownEvent happens
}
- (void) dragMoving: (UIButton *) c withEvent:ev
{
NSLog(@"dragMoving..............");
c.tag++;
}
- (void) dragEnded: (UIButton *) c withEvent:ev
{
NSLog(@"dragEnded..............");
if (c.tag>0 && !count)
{
NSLog(@"make drag events");
}
}
-(void)DownSelected:(UIButton *)c
{
if (c.tag==0) {
NSLog(@"DownEvent");
count=YES;//count made Yes To interrupt drag event
}
}
This method is tested, and should do what I think you're trying to do. You can change the delay in the timer to get the effect you want. I had to connect 3 actions to the button to make this work -- the third action is a touchUp that resets the system to the starting condition.
@interface LastViewController ()
@property (nonatomic) BOOL touchedDown;
@property (strong,nonatomic) NSTimer *downTimer;
@end
@implementation LastViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.touchedDown = NO;
}
-(IBAction)clickDown:(id)sender {
self.downTimer = [NSTimer scheduledTimerWithTimeInterval:.3 target:self selector:@selector(buttonAction:) userInfo:nil repeats:NO];
}
-(IBAction)dragInside:(id)sender {
[self.downTimer invalidate];
[self buttonAction:self];
}
-(void) buttonAction:(id) sender {
if ([sender isKindOfClass:[NSTimer class]]) {
self.touchedDown = YES;
NSLog(@"click down");
}else{
if (! self.touchedDown) {
NSLog(@"Drag");
}
}
}
-(IBAction)touchUpAction:(id)sender {
self.touchedDown = NO;
}
Try this way:
isClicked
is property of type BOOL. Set to YES
.
- (IBAction)clickButton:(UIButton *)sender { //touch down
if(isClick==YES){
NSLog(@"Click Button");
//do all your stuffs here
}
isClick=YES;
}
- (IBAction)dragInsideButton:(UIButton *)sender {
NSLog(@"Drag Button");
isClick=NO;
}
On top of this you can also implement removeTarget:Action:
Which ever method gets called first set isClick=NO, I expect clickButton is called first in button action.
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