How to identify whether or not the keys in a std::unordered_map
have experienced hash collisions?
That is, how to identify if any collision chaining is present?
Unordered_map IS a hash table actually. You may want to use a better example as, as is the second insert will fail since it has the same key.
Internally unordered_map is implemented using Hash Table, the key provided to map is hashed into indices of a hash table which is why the performance of data structure depends on the hash function a lot but on average, the cost of search, insert, and delete from the hash table is O(1).
map is used to store elements as key,value pairs in sorted order. unordered_map is used to store elements as key,value pairs in non-sorted order.
Summary: all practical implementations of std::unordered_set (or unordered_map ) undoubtedly use collision chaining.
You can use the bucket interface and its bucket_size
method.
std::unordered_map<int, int> map;
bool has_collision = false;
for(size_t bucket = 0; bucket < map.bucket_count(); bucket++) {
if(map.bucket_size(bucket) > 1) {
has_collision = true;
break;
}
}
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