I am adding a callout view like this:
func mapView(mapView: MKMapView!,
didSelectAnnotationView view: MKAnnotationView!) {
let calloutView = UIView(frame:
CGRect(x: 0, y: 0, width: 300, height: 120))
calloutView.backgroundColor = UIColor.purpleColor()
calloutView.center = CGPointMake(CGRectGetWidth(view.bounds) / 2.0, 0.0)
calloutView.layer.anchorPoint = CGPointMake(0.5, 1.0)
calloutView.layer.masksToBounds = false
calloutView.userInteractionEnabled = true
let calloutViewTapRecognizer = UITapGestureRecognizer(target: self,
action: "onCalloutViewTap")
calloutView.addGestureRecognizer(calloutViewTapRecognizer)
view.addSubview(calloutView)
}
Though my onCalloutViewTap
function is never called... I am curious to understand why and to get something that works to handle interactions with my callout view.
It's because your annotation view only detects touches inside its bounds. Since your callout view extends beyond the bounds, the subview doesn't recognize the tap. You need to override the pointInside:withEvent:
method in the annotation view so your callout will actually detect the touch.
Here's an example in Objective-C:
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent*)event
{
CGRect rect = self.bounds;
BOOL isInside = CGRectContainsPoint(rect, point);
if (!isInside)
{
for (UIView *view in self.subviews)
{
isInside = CGRectContainsPoint(view.frame, point);
if (isInside)
{
break;
}
}
}
return isInside;
}
EDIT:
Swift version:
override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
let rect = self.bounds
var isInside = CGRectContainsPoint(rect, point)
if (!isInside) {
for subview in subviews {
isInside = CGRectContainsPoint(subview.frame, point)
if (isInside) {
break
}
}
}
println(isInside)
return isInside;
}
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