I want to use a usb device in the following code. It successfully lists the usb devices and iterates over them. In the following code the object "device" is the usbdevice that i need to open. Everything seems Ok except the OpenDevice() method that always returns a null value!
[Activity(Label = "TestApp", MainLauncher = true, Icon = "@drawable/icon")]
[IntentFilter(new[] {UsbManager.ActionUsbDeviceAttached})]
[MetaData(UsbManager.ActionUsbDeviceAttached, Resource = "@xml/device_filter")]
public class MainActivity : Activity
{
int count = 1;
{
base.OnCreate(bundle);
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.Main);
UsbManager manager = (UsbManager)GetSystemService(Context.UsbService);
UsbDevice device = null;
foreach (var dev in manager.DeviceList)
{
if (dev.Value.VendorId == 5401)
{
device = dev.Value;
}
}
var connection = manager.OpenDevice(device);
// Read some data! Most have just one port (port 0).
}
The device_filter.xml contains the following lines:
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<usb-device product-id="8704" vendor-id="5401" />
</resources>
When I tried bool hasPermision = manager.HasPermission(device); I saw that hasPermission is false. Could anybody tell me How can I grant permission for opening a usb device in xamarin? Thanks for any help.
Run this command to add a system group: addgroup --system usb or groupadd --system usb You can then add users to that group to allow access to your usb devices.
In USB host mode, the Android-powered device acts as the host. Examples of devices include digital cameras, keyboards, mice, and game controllers. USB devices that are designed for a wide range of applications and environments can still interact with Android applications that can correctly communicate with the device.
At last I fixed it after trying several suggestions. I found that adding the intent filter in manifest does not solve the permission issue for unknown reasons. It's sounds like a bug of the Xamarin. To tell the truth, It seems that Xamarin usb namespace is too naive, and its better you do not waste your time to use that for USB management and connection. It also has some other annoying limitations. For example look at here. (So I suggest to write low level usb communication codes in java and import the jar file in xamarin by JNI, I tired it and I should say It's a lot easier than it seemed at first time)
To grant the permission of opening the usb device, you have to use the grantPermission() method. The following code shows how to use the method and BroadcastReceiver to pop up a dialog asking the user to let the usb usage.
public class MainActivity : Activity
{
private static String ACTION_USB_PERMISSION = "com.android.example.USB_PERMISSION";
UsbDevice device;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.Main);
UsbManager manager = (UsbManager)GetSystemService(Context.UsbService);
UsbReciever usbReciever = new UsbReciever();
PendingIntent mPermissionIntent = PendingIntent.GetBroadcast(this, 0, new Intent(
ACTION_USB_PERMISSION), 0);
IntentFilter filter = new IntentFilter(ACTION_USB_PERMISSION);
RegisterReceiver(usbReciever, filter);
foreach (var dev in manager.DeviceList)
{
if (dev.Value.VendorId == 8192)
{
device = dev.Value;
}
}
manager.RequestPermission(device, mPermissionIntent);
bool hasPermision = manager.HasPermission(device);
UsbDeviceConnection connection = manager.OpenDevice(device);
if (connection == null)
{
return;
}
Button button = FindViewById<Button>(Resource.Id.MyButton);
}
class UsbReciever : BroadcastReceiver
{
public override void OnReceive(Context context, Intent intent)
{
String action = intent.Action;
if (ACTION_USB_PERMISSION.Equals(action))
{
lock (this)
{
UsbDevice device = (UsbDevice)intent
.GetParcelableExtra(UsbManager.ExtraDevice);
if (intent.GetBooleanExtra(
UsbManager.ExtraPermissionGranted, false))
{
if (device != null)
{
// call method to set up device communication
}
}
else
{
}
}
}
}
}
}
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