Here is a simple way: UIImage * image = [UIImage imageNamed:@"image"]; CGSize sacleSize = CGSizeMake(10, 10); UIGraphicsBeginImageContextWithOptions(sacleSize, NO, 0.0); [image drawInRect:CGRectMake(0, 0, sacleSize. width, sacleSize.
Here is the essential problem: the only way in which UIImageView interacts with Auto Layout is via its intrinsicContentSize property. That property provides the intrinsic size of the image itself, and nothing more.
UIImage contains the data for an image. UIImageView is a custom view meant to display the UIImage .
Show activity on this post. extension UIImage { func imageResize (sizeChange:CGSize)-> UIImage{ let hasAlpha = true let scale: CGFloat = 0.0 // Use scale factor of main screen UIGraphicsBeginImageContextWithOptions(sizeChange, ! hasAlpha, scale) self. draw(in: CGRect(origin: CGPoint.
Objective-C:
-(CGRect)frameForImage:(UIImage*)image inImageViewAspectFit:(UIImageView*)imageView
{
float imageRatio = image.size.width / image.size.height;
float viewRatio = imageView.frame.size.width / imageView.frame.size.height;
if(imageRatio < viewRatio)
{
float scale = imageView.frame.size.height / image.size.height;
float width = scale * image.size.width;
float topLeftX = (imageView.frame.size.width - width) * 0.5;
return CGRectMake(topLeftX, 0, width, imageView.frame.size.height);
}
else
{
float scale = imageView.frame.size.width / image.size.width;
float height = scale * image.size.height;
float topLeftY = (imageView.frame.size.height - height) * 0.5;
return CGRectMake(0, topLeftY, imageView.frame.size.width, height);
}
}
Swift 4:
func frame(for image: UIImage, inImageViewAspectFit imageView: UIImageView) -> CGRect {
let imageRatio = (image.size.width / image.size.height)
let viewRatio = imageView.frame.size.width / imageView.frame.size.height
if imageRatio < viewRatio {
let scale = imageView.frame.size.height / image.size.height
let width = scale * image.size.width
let topLeftX = (imageView.frame.size.width - width) * 0.5
return CGRect(x: topLeftX, y: 0, width: width, height: imageView.frame.size.height)
} else {
let scale = imageView.frame.size.width / image.size.width
let height = scale * image.size.height
let topLeftY = (imageView.frame.size.height - height) * 0.5
return CGRect(x: 0.0, y: topLeftY, width: imageView.frame.size.width, height: height)
}
}
This simple function will calculate size of image:-
[imageView setFrame:AVMakeRectWithAspectRatioInsideRect(image.size, imageView.frame)];
For more details, You can refer AVMakeRectWithAspectRatioInsideRect - AVFoundation.
This simple function will calculate size of image after aspect fit:
-(CGSize)imageSizeAfterAspectFit:(UIImageView*)imgview{
float newwidth;
float newheight;
UIImage *image=imgview.image;
if (image.size.height>=image.size.width){
newheight=imgview.frame.size.height;
newwidth=(image.size.width/image.size.height)*newheight;
if(newwidth>imgview.frame.size.width){
float diff=imgview.frame.size.width-newwidth;
newheight=newheight+diff/newheight*newheight;
newwidth=imgview.frame.size.width;
}
}
else{
newwidth=imgview.frame.size.width;
newheight=(image.size.height/image.size.width)*newwidth;
if(newheight>imgview.frame.size.height){
float diff=imgview.frame.size.height-newheight;
newwidth=newwidth+diff/newwidth*newwidth;
newheight=imgview.frame.size.height;
}
}
NSLog(@"image after aspect fit: width=%f height=%f",newwidth,newheight);
//adapt UIImageView size to image size
//imgview.frame=CGRectMake(imgview.frame.origin.x+(imgview.frame.size.width-newwidth)/2,imgview.frame.origin.y+(imgview.frame.size.height-newheight)/2,newwidth,newheight);
return CGSizeMake(newwidth, newheight);
}
An adaptation of cncool answer, in swift as a UIImageView extension, perhaps it could be useful to someone:
extension UIImageView{
func frameForImageInImageViewAspectFit() -> CGRect
{
if let img = self.image {
let imageRatio = img.size.width / img.size.height;
let viewRatio = self.frame.size.width / self.frame.size.height;
if(imageRatio < viewRatio)
{
let scale = self.frame.size.height / img.size.height;
let width = scale * img.size.width;
let topLeftX = (self.frame.size.width - width) * 0.5;
return CGRectMake(topLeftX, 0, width, self.frame.size.height);
}
else
{
let scale = self.frame.size.width / img.size.width;
let height = scale * img.size.height;
let topLeftY = (self.frame.size.height - height) * 0.5;
return CGRectMake(0, topLeftY, self.frame.size.width, height);
}
}
return CGRectMake(0, 0, 0, 0)
}
}
Since you've got the image view set to Aspect Fit, you can simply take the height and width of the image view along with the height and width of the original image and calculate the height and width of the scaled image.
That said, the better way of doing this is to have a custom view instead of a UIImageView. Then, draw the image yourself in the custom view. That way you can control every aspect of it.
Following up on @MeetDoshi, here is an extension that should accommodate this.
extension UIImageView {
/// Retrieve the scaled size of the image within this ImageView.
/// - Returns: A CGRect representing the size of the image after scaling or nil if no image is set.
func getScaledImageSize() -> CGRect? {
if let image = self.image {
return AVMakeRect(aspectRatio: image.size, insideRect: self.frame);
}
return nil;
}
}
I wrote a useful extension that includes this in it's set of additions, might be worth checking out.
Included Functions
func getScaledImageSize() -> CGRect?
func getScaledImageSizeWithPadding() -> CGRect?
func getPaddingTop() -> CGFloat? {
func getPaddingBottom() -> CGFloat? {
func getPaddingLeft() -> CGFloat? {
func getPaddingRight() -> CGFloat?
func getScaledCoordinate(forX x: CGFloat, andY y: CGFloat, multiplier:CGFloat = 100.0) -> CGPoint?
func getScaledCoordinateWithPadding(forX x: CGFloat, andY y: CGFloat, multiplier:CGFloat = 100.0) -> CGPoint?
https://gist.github.com/nathan-fiscaletti/e1b85f68559f305db7342bfff9574563
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With