How to get the position of text on the screen in an image using Mobile Vision API, and how to draw a rectangle around them?
Example:
OCR Online is a radical technology when it comes to Image to Text converter that allows you to scrutinize a photo and recognize the text on the photo which may be written, typed or printed. This text can later be translated and used in your word processor, publishing software, or other text related purposes.
Optical Character Recognition (OCR) is used to analyze text in images.
Google Lens Following the suit, in the latest Android 12, Google Lens is integrated into Google Photos and Camera. When you open an image or screenshot with text in Google Photos, a small pop-up message appears at the bottom, “Copy text from image,” or “Search inside screenshot,” etc.
How to do it
Put an ImageView
in the layout
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<ImageView
android:layout_width="match_parent"
android:layout_height="250.0dp"
android:minWidth="25px"
android:minHeight="25px"
android:id="@+id/imageView1" />
</LinearLayout>
Instantiate ImageView
in onCreate
Method
ImageView imgView;
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.activity_main);
imgView = FindViewById<ImageView>(Resource.Id.imageView1);
OCR();
}
THIS IS IMPORTANT CODE FOR GETTING TEXT AND DRAWING RECTANGLE ON IT
Please read Comments on top of code
public void OCR()
{
//Convert The Image To Bitmap
Bitmap bitmap = BitmapFactory.DecodeResource(ApplicationContext.Resources, Resource.Mipmap.lineindent);
TextRecognizer textRecognizer = new TextRecognizer.Builder(ApplicationContext).Build();
if (!textRecognizer.IsOperational)
{
Log.Error("Main Activity", "Dependencies not available");
// Check android for low storage so dependencies can be loaded, DEPRICATED CHANGE LATER
IntentFilter intentLowStorage = new IntentFilter(Intent.ActionDeviceStorageLow);
bool hasLowStorage = RegisterReceiver(null, intentLowStorage) != null;
if (hasLowStorage)
{
Toast.MakeText(this, "Low Memory On Disk", ToastLength.Long);
Log.Error("Main Activity", "Low Memory On Disk");
}
}
else
{
Frame frame = new Frame.Builder().SetBitmap(bitmap).Build();
SparseArray items = textRecognizer.Detect(frame);
List<TextBlock> blocks = new List<TextBlock>();
TextBlock myItem = null;
for (int i = 0; i < items.Size(); ++i)
{
myItem = (TextBlock)items.ValueAt(i);
//Add All TextBlocks to the `blocks` List
blocks.Add(myItem);
}
//END OF DETECTING TEXT
//The Color of the Rectangle to Draw on top of Text
Paint rectPaint = new Paint();
rectPaint.Color = Color.White;
rectPaint.SetStyle(Paint.Style.Stroke);
rectPaint.StrokeWidth = (4.0f);
//Create the Canvas object,
//Which ever way you do image that is ScreenShot for example, you
//need the views Height and Width to draw recatngles
//because the API detects the position of Text on the View
//So Dimesnions are important for Draw method to draw at that Text
//Location
Bitmap tempBitmap = Bitmap.CreateBitmap(bitmap.Width, bitmap.Height, Bitmap.Config.Rgb565);
Canvas canvas = new Canvas(tempBitmap);
canvas.DrawBitmap(bitmap, 0, 0, null);
//Loop through each `Block`
foreach (TextBlock textBlock in blocks)
{
IList<IText> textLines = textBlock.Components;
//loop Through each `Line`
foreach (IText currentLine in textLines)
{
IList<IText> words = currentLine.Components;
//Loop through each `Word`
foreach (IText currentword in words)
{
//Get the Rectangle/boundingBox of the word
RectF rect = new RectF(currentword.BoundingBox);
rectPaint.Color = Color.Black;
//Finally Draw Rectangle/boundingBox around word
canvas.DrawRect(rect, rectPaint);
//Set image to the `View`
imgView.SetImageDrawable(new BitmapDrawable(Resources, tempBitmap));
}
}
}
}
}
RESULT
If you want the Rectangle on Lines
then remove the code from words
loops and put it in the Lines
loop, same goes to the blocks
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