If i give two colors
UIColor *color1 = [UIColor blackColor];
UIColor *color2 = [UIColor whiteColor];
I should get grayColor as result, how shall I achieve it?
Answer in Swift 4+
func blend(colors: [UIColor]) -> UIColor {
let componentsSum = colors.reduce((red: CGFloat(0), green: CGFloat(0), blue: CGFloat(0))) { (temp, color) in
guard let components = color.cgColor.components else { return temp }
return (temp.0 + components[0], temp.1 + components[1], temp.2 + components[2])
}
let components = (red: componentsSum.red / CGFloat(colors.count) ,
green: componentsSum.green / CGFloat(colors.count),
blue: componentsSum.blue / CGFloat(colors.count))
return UIColor(red: components.red, green: components.green, blue: components.blue, alpha: 1)
}
It blends as many colors as you'd like
A straightforward way of finding the "in between" is to average the four components, like this:
UIColor *color1 = [UIColor blackColor];
UIColor *color2 = [UIColor whiteColor];
CGFloat r1, r2, g1, g2, b1, b2, a1, a2;
[color1 getRed:&r1 green:&g1 blue:&b1 alpha:&a1];
[color2 getRed:&r2 green:&g2 blue:&b2 alpha:&a2];
UIColor *avg = [UIColor colorWithRed:(r1+r2)/2.0f
green:(g1+g2)/2.0f
blue:(b1+b2)/2.0f
alpha:(a1+a2)/2.0f];
Note that this produces a midpoint RGBA color space, which is only one of many possible color spaces. Averaging components in other color spaces will lead to a different result.
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