I have a game object which is going to rotate.
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class Object extends AbstractGameObject{// AbstractGameObject is a class to apply physics on the object
private TextureRegion object;
float rot;
public Object(){
init();
}
private void init() {
dimension.set(2f, 2f);
object = Assets.instance.object.object;//it just retrieves the texture region from assets class
// Set bounding box for collision detection
bounds.set(0,0, dimension.x, dimension.y);
}
@Override
public void render(SpriteBatch batch) {
TextureRegion reg = null;
final float degressPerSecond = 120.0f;
rot = (rot + Gdx.graphics.getDeltaTime() * degressPerSecond) % 360;
reg = object;
batch.draw(reg.getTexture(),
position.x, position.y,
origin.x, origin.y,
dimension.x, dimension.y,
scale.x, scale.y,
rot,
reg.getRegionX(), reg.getRegionY(),
reg.getRegionWidth(), reg.getRegionHeight(),
false, false);
}
}
Rectangle bounds = new Rectangle();//to say wt i mean by bounds
by the float rot the object is going to rotate. by as the bounds is set to fixed point and as bounds doesn't have a rotation. my problem is wen this object starts rotating when my charac touches it. something should happens. thank u.
You can create a polygon from your rectangle. Then, apply the rotation to the polygon. To check if a point is inside just use polygon.contains(x,y) and to check if it is overlapping with other polygon, use the Intersector class. http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/Intersector.html
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