If I defined a class:
class Blah {};
How can I:
std::string const className = /* What do I need to do here? */;
assert( className == "Blah" );
I dont think typeid().name() is a good idea since it's compiler implementation specific. Is there anything provided by the C++ standard or Boost?
Note: If the class were inherited from Qt's QObject, I could easily use QMetaObject::className()
to get the class name.
Like this:
class Blah { static std::string const className() { return "Blah"; }};
std::string const name = Blah::className();
assert(name == "Blah");
Or this:
class Blah {};
template < typename T > struct name;
template < > struct name<Blah> { static std::string value() { return "Blah"; }};
std::string const classname = name<Blah>::value();
assert(classname == "Blah");
Fancier:
#define DECLARE_NAMED_CLASS( Name ) \
struct Name;\
template < > struct name<Name> { static std::string value() { return #Name; }};\
struct Name
DECLARE_NAMED_CLASS(Blah) {};
std::string const className = name<Blah>::value();
...
Or this:
class Blah : QObject { Q_OBJECT };
Or this:... Or this: ...
Testing a class by looking at it's name sounds awfully like a Java style approach to me, and in C++, you should be wary of trying to apply the same patterns! A better way would be to use something like boost::type_traits
, and may be is_same
, with the real class name.
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