In Swift, assigning an array to a new variable actually makes of copy. For example (as in Apple doc for Array):
var numbers = [1, 2, 3, 4, 5]
var numbersCopy = numbers
numbers[0] = 100
print(numbers)
// Prints "[100, 2, 3, 4, 5]"
print(numbersCopy)
// Prints "[1, 2, 3, 4, 5]"
How do I actually get a pointer to the same array, so modifying the elements is reflected in the same array? (The reason for this is I access in static instances of another class, e.g. "SomethingManager.sharedInstance.arrayList[aKey]" and I'll like to shorten it to an assigned pointer variable.)
(I'm interested to know how to do this in Swift 4 and 5. I don't see any existing question for Swift language.)
EDIT:
I'm providing my rationale for the need to have a pointer instead of a copy.
Say, I have the following code:
var childrenTasks = [Int64: [TaskRef]]()
defined in a class, which is accessed:
MyClass.singleton.parentTask[parentTaskID].childrenTask[taskRefID]
As you can see that the code to access childrenTask is very long. I'd like to have a pointer, just an illustration :-
var aPointerToChildrenTasks = MyClass.singleton.parentTask[parentTaskID].childrenTask[taskRefID] // I want a pointer, not a copy!
aPointerToChildrenTask.remove(at: anIndex) // if it is a pointer, I can manipulate the same set of values of the array
It will help make my code easier to read. I need a pointer to manipulate the same set of values so I use a "var". If it is only read-only, I can use a "let", but still it has performance penalty if I get a copy.
How do I get a pointer in Swift? Is this possible? (I know that in Kotlin it is possible as it is pass-by reference.)
EDIT: I see some suggestion that this question is a duplicate. No, it is not. Those other questions/answers are specifically focused on inout parameters. For my case, I just want a pointer to work in the same function/method.
Not a ‘pure’ Swift solution, but using NSArray will give you the reference semantics you desire.
NSArray
is toll-free bridgeable to Array
, so you can use plain as
instead of as!
var numbers = [1, 2, 3, 4, 5]
var numbersCopy = numbers as NSArray
numbers[0] = 100
print(numbers)
[100, 2, 3, 4, 5]
print(numbersCopy as Array)
[1, 2, 3, 4, 5]
If you are modifying the 'copy' you will need to use a NSMutableArray
.
Edit:
oops ðŸ¤
I think I was confused by the naming of your variable numbersCopy
. I see now that you want the 'copy' to share the same value as the original. By capturing the variable numbers
in a block, and executing that block later, you can get the current value of numbers
, and you don't need to use NSArray at all.
var numbers = [1, 2, 3, 4, 5]
var numbersCopy = {numbers}
numbers[0] = 100
print(numbers)
[100, 2, 3, 4, 5]
print(numbersCopy())
[100, 2, 3, 4, 5]
If it's just about convenience, consider making a utility function like this:
func withChildrenTasks(of parentTaskID: Int64, taskRefID: TaskRef, body: (inout [TaskRef]) -> ()) {
body(&MyClass.singleton.parentTask[parentTaskID].childrenTasks[taskRefID])
}
withChildrenTasks(of: parentTaskID, taskRefID: taskRefID) { tasks in
// do stuff with tasks
}
You can't create an "inout var", but you can always make a callback that accepts an inout
parameter, so this is an easy workaround. I expect that the Swift compiler would be pretty good about optimizing it away.
If it's because you actually want to share the array reference, you will either need to wrap it in a reference type (class SharedArray<T> { var array = [T]() }
might be enough for that purpose), or you could use NSMutableArray
from Foundation.
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