I can not figure out how to generate the food for the snake to eat. I know the position of the snake at line 97 and 98, I have created a class to generate a pixel where I want to draw a peace of food at line 22 (EDIT: should probably be a function, commented #def (?) in the code). All I have to do is add 15 pixels at the x and y coordinates from the position that is randomly allocated and print it to get a block.
The problem is to check if I eat it or not. It should be something like:
if x >= x_food && x <= x_food + 15 || y >= y_food && y <= y_food + 15:
...add a point and make snake longer...
The problem is putting it all together for some reason.. Can some one give me a hint or solve how I should write this class so I can continue with other problems? Thank you!
import pygame
import random
#Global variables
#Color
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
#Start length of snake
snake_length = 3
#Set the width of the segments of the snake
segment_width = 15
segment_height = 15
# Margin within each segment
segment_margin = 3
#Set initial speed
x_change = segment_width + segment_margin
y_change = 0
#def (?)
class Food():
#Class to print food
x_food = random.randint(0, 785)
y_food = random.randint(0, 585)
class Segment(pygame.sprite.Sprite):
""" Class to represent the segment of the snake. """
# Methods
# Constructer function
def __init__(self, x, y):
#Call the parents constructor
super().__init__()
#Set height, width
self.image = pygame.Surface([segment_width, segment_height])
self.image.fill(WHITE)
#Make our top-left corner the passed-in location.
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
#Call this function so the Pygame library can initialize itself
pygame.init()
#Create an 800x600 size screen
screen = pygame.display.set_mode([800, 600])
#Set the title of the window
pygame.display.set_caption("Snake")
allspriteslist = pygame.sprite.Group()
#Create an initial snake
snake_segments = []
for i in range(snake_length):
x = 250 - (segment_width + segment_margin) * i
y = 30
segment = Segment(x, y)
snake_segments.append(segment)
allspriteslist.add(segment)
clock = pygame.time.Clock()
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
#Set the speed based on the key pressed
#We want the speed to be enough that we move a full
#Segment, plus the margin
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = (segment_width + segment_margin) * -1
y_change = 0
if event.key == pygame.K_RIGHT:
x_change = (segment_width + segment_margin)
y_change = 0
if event.key == pygame.K_UP:
x_change = 0
y_change = (segment_height + segment_margin) * -1
if event.key == pygame.K_DOWN:
x_change = 0
y_change = (segment_width + segment_margin)
#Get rid of last segment of the snake
#.pop() command removes last item in list
old_segment = snake_segments.pop()
allspriteslist.remove(old_segment)
#Figure out where new segment will be
x = snake_segments[0].rect.x + x_change
y = snake_segments[0].rect.y + y_change
segment = Segment(x, y)
#Insert new segment to the list
snake_segments.insert(0, segment)
allspriteslist.add(segment)
#Draw
#Clear screen
screen.fill(BLACK)
allspriteslist.draw(screen)
#Flip screen
pygame.display.flip()
#Pause
clock.tick(5)
pygame.quit()
i took your code and i think i work something out, pls note that this only monitors when the snake goes over the block, then it prints: yummy, so you will have to add the detail, also note that i dont use your class to generate the food:
import pygame
import random
#Global variables
#Color
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
#Start length of snake
snake_length = 3
#Set the width of the segments of the snake
segment_width = 15
segment_height = 15
# Margin within each segment
segment_margin = 3
#Set initial speed
x_change = segment_width + segment_margin
y_change = 0
#def (?)
class Food():
#Class to print food
x_food = random.randint(0, 785)
y_food = random.randint(0, 585)
class Segment(pygame.sprite.Sprite):
""" Class to represent the segment of the snake. """
# Methods
# Constructer function
def __init__(self, x, y):
#Call the parents constructor
super().__init__()
#Set height, width
self.image = pygame.Surface([segment_width, segment_height])
self.image.fill(WHITE)
#Make our top-left corner the passed-in location.
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
#Call this function so the Pygame library can initialize itself
pygame.init()
#Create an 800x600 size screen
screen = pygame.display.set_mode([800, 600])
#Set the title of the window
pygame.display.set_caption("Snake")
allspriteslist = pygame.sprite.Group()
#Create an initial snake
snake_segments = []
for i in range(snake_length):
x = 250 - (segment_width + segment_margin) * i
y = 30
segment = Segment(x, y)
snake_segments.append(segment)
allspriteslist.add(segment)
clock = pygame.time.Clock()
done = False
x_food = random.randint(0, 785)
y_food = random.randint(0, 585)
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
#Set the speed based on the key pressed
#We want the speed to be enough that we move a full
#Segment, plus the margin
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = (segment_width + segment_margin) * -1
y_change = 0
if event.key == pygame.K_RIGHT:
x_change = (segment_width + segment_margin)
y_change = 0
if event.key == pygame.K_UP:
x_change = 0
y_change = (segment_height + segment_margin) * -1
if event.key == pygame.K_DOWN:
x_change = 0
y_change = (segment_width + segment_margin)
if y < y_food+30:
if x > x_food and x < x_food+30 or x+20 > x_food and x+20<x_food+30:
print('yummy')
#Get rid of last segment of the snake
#.pop() command removes last item in list
old_segment = snake_segments.pop()
allspriteslist.remove(old_segment)
#Figure out where new segment will be
x = snake_segments[0].rect.x + x_change
y = snake_segments[0].rect.y + y_change
segment = Segment(x, y)
#Insert new segment to the list
snake_segments.insert(0, segment)
allspriteslist.add(segment)
#Draw
#Clear screen
screen.fill(BLACK)
pygame.draw.rect(screen, WHITE, [x_food, y_food, 30, 30])
allspriteslist.draw(screen)
#Flip screen
pygame.display.flip()
#Pause
clock.tick(5)
pygame.quit()
hope this helped, thanks!
if x >= x_food && x <= x_food + 15 || y >= y_food && y <= y_food + 15:
Why do you OR
these pairs of conditions? Don't all 4 tests have to be true at the same time?
if x >= x_food && x <= x_food + 15 && y >= y_food && y <= y_food + 15:
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