I can't find any solution to generate a random float number in the range of [0,a]
, where a
is some float defined by a user.
I have tried the following, but it doesn't seem to work correctly.
float x=(float)rand()/((float)RAND_MAX/a)
Use a random. random() function of a random module to generate a random float number uniformly in the semi-open range [0.0, 1.0) . Note: A random() function can only provide float numbers between 0.1. to 1.0. Us uniform() method to generate a random float number between any two numbers.
Using rand() function Another simple, but less preferred solution to generate pseudo-random numbers in C++ is with rand() function. It returns a random number between 0 and RAND_MAX , and can be used to generate floating-point random values in any arbitrary closed interval.
1.1.The rand function, declared in stdlib. h, returns a random integer in the range 0 to RAND_MAX (inclusive) every time you call it. On machines using the GNU C library RAND_MAX is equal to INT_MAX or 231-1, but it may be as small as 32767.
C library function - rand()The C library function int rand(void) returns a pseudo-random number in the range of 0 to RAND_MAX. RAND_MAX is a constant whose default value may vary between implementations but it is granted to be at least 32767.
Try:
float x = (float)rand()/(float)(RAND_MAX/a);
To understand how this works consider the following.
N = a random value in [0..RAND_MAX] inclusively.
The above equation (removing the casts for clarity) becomes:
N/(RAND_MAX/a)
But division by a fraction is the equivalent to multiplying by said fraction's reciprocal, so this is equivalent to:
N * (a/RAND_MAX)
which can be rewritten as:
a * (N/RAND_MAX)
Considering N/RAND_MAX
is always a floating point value between 0.0 and 1.0, this will generate a value between 0.0 and a
.
Alternatively, you can use the following, which effectively does the breakdown I showed above. I actually prefer this simply because it is clearer what is actually going on (to me, anyway):
float x = ((float)rand()/(float)(RAND_MAX)) * a;
Note: the floating point representation of a
must be exact or this will never hit your absolute edge case of a
(it will get close). See this article for the gritty details about why.
Sample
#include <stdio.h> #include <stdlib.h> #include <time.h> int main(int argc, char *argv[]) { srand((unsigned int)time(NULL)); float a = 5.0; for (int i=0;i<20;i++) printf("%f\n", ((float)rand()/(float)(RAND_MAX)) * a); return 0; }
Output
1.625741 3.832026 4.853078 0.687247 0.568085 2.810053 3.561830 3.674827 2.814782 3.047727 3.154944 0.141873 4.464814 0.124696 0.766487 2.349450 2.201889 2.148071 2.624953 2.578719
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