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How to fix "<hash_map> is deprecated and will be REMOVED. Please use <unordered_map>"?

I am learning C++ so I am working through the book Programming: Principles and Practice using C++.

I am on the first drill, which is how to make a 'Hello, World!' program using Microsoft Visual Studio 2015. I have used the source code as provided in the book.

#include "../../std_lib_facilities.h"  //header file recommended by book
int main()                             //C++ programs start by executing the function main
{
    cout <<"Hello, World!\n";   //output "Hello, World!"
    keep_window_open();         //wait for a character to be entered
    return 0;
}

However, I receive two errors when I try to build an executable program which are as follows:

IntelliSense: static assertion failed with "<hash_map> is    
deprecated and will be REMOVED. Please use <unordered_map>. You can define
_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS to acknowledge that you have 
received this warning." 
Project: Hello, World!  
c:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\hash_map 
Line 14

Error   C2338   <hash_map> is deprecated and will be REMOVED. Please use 
<unordered_map>. You can define _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS to 
acknowledge that you have received this warning.    
Project: Hello, World!  
c:\program files (x86)\microsoft visual studio 14.0\vc\include\hash_map 
Line 17

Could you explain to me how I can rectify this?

The code in the std_lib_facilities.h is as follows:

/*
    simple "Programming: Principles and Practice using C++" course header to
    be used for the first few weeks.
    It provides the most common standard headers (in the global namespace)
    and minimal exception/error support.

    Students: please don't try to understand the details of headers just yet.
    All will be explained. This header is primarily used so that you don't     have
    to understand every concept all at once.

    Revised April 25, 2010: simple_error() added
*/

#ifndef H112
#define H112 201004L

#include<iostream>
#include<fstream>
#include<sstream>
#include<cmath>
#include<cstdlib>
#include<string>
#include<list>
#include<vector>
#include<algorithm>
#include<stdexcept>

//---------------------------------------------------------------------------    ---

#ifdef _MSC_VER
#include <hash_map>
using stdext::hash_map;
#else
#include <ext/hash_map>
using __gnu_cxx::hash_map;

namespace __gnu_cxx {

    template<> struct hash<std::string>
    {
        size_t operator()(const std::string& s) const
        {
            return hash<char*>()(s.c_str());
        }
    };

} // of namespace __gnu_cxx
#endif

//---------------------------------------------------------------------------    ---

#define unordered_map hash_map

//---------------------------------------------------------------------------    ---

typedef long Unicode;

//---------------------------------------------------------------------------    ---

using namespace std;

 template<class T> string to_string(const T& t)
{
    ostringstream os;
    os << t;
    return os.str();
}

struct Range_error : out_of_range { // enhanced vector range error reporting
    int index;
    Range_error(int i) :out_of_range("Range error: "+to_string(i)), index(i)     { }
};


// trivially range-checked vector (no iterator checking):
template< class T> struct Vector : public std::vector<T> {
    typedef typename std::vector<T>::size_type size_type;

    Vector() { }
    explicit Vector(size_type n) :std::vector<T>(n) {}
    Vector(size_type n, const T& v) :std::vector<T>(n,v) {}
    template <class I>
    Vector(I first, I last) :std::vector<T>(first,last) {}

    T& operator[](unsigned int i) // rather than return at(i);
    {
        if (i<0||this->size()<=i) throw Range_error(i);
        return std::vector<T>::operator[](i);
    }
    const T& operator[](unsigned int i) const
    {
        if (i<0||this->size()<=i) throw Range_error(i);
        return std::vector<T>::operator[](i);
    }
};

// disgusting macro hack to get a range checked vector:
#define vector Vector

// trivially range-checked string (no iterator checking):
struct String : std::string {

    String() { }
    String(const char* p) :std::string(p) {}
    String(const string& s) :std::string(s) {}
    template<class S> String(S s) :std::string(s) {}
    String(int sz, char val) :std::string(sz,val) {}
    template<class Iter> String(Iter p1, Iter p2) : std::string(p1,p2) { }

    char& operator[](unsigned int i) // rather than return at(i);
    {
        if (i<0||size()<=i) throw Range_error(i);
        return std::string::operator[](i);
    }

    const char& operator[](unsigned int i) const
    {
        if (i<0||size()<=i) throw Range_error(i);
        return std::string::operator[](i);
    }
};

#ifndef _MSC_VER
namespace __gnu_cxx {

    template<> struct hash<String>
    {
        size_t operator()(const String& s) const
        {
            return hash<std::string>()(s);
        }
    };

} // of namespace __gnu_cxx
#endif


struct Exit : runtime_error {
    Exit(): runtime_error("Exit") {}
};

// error() simply disguises throws:
inline void error(const string& s)
{
    throw runtime_error(s);
}

inline void error(const string& s, const string& s2)
{
    error(s+s2);
}

inline void error(const string& s, int i)
{
     ostringstream os;
    os << s <<": " << i;
    error(os.str());
}

#if _MSC_VER<1500
    // disgusting macro hack to get a range checked string:
    #define string String
    // MS C++ 9.0 have a built-in assert for string range check
    // and uses "std::string" in several places so that macro substitution      fails
#endif

template<class T> char* as_bytes(T& i)  // needed for binary I/O
{
    void* addr = &i;    // get the address of the first byte
                        // of memory used to store the object
    return static_cast<char*>(addr); // treat that memory as bytes
}


inline void keep_window_open()
{
    cin.clear();
    cout << "Please enter a character to exit\n";
    char ch;
    cin >> ch;
    return;
}

inline void keep_window_open(string s)
{
    if (s=="") return;
    cin.clear();
    cin.ignore(120,'\n');
    for (;;) {
        cout << "Please enter " << s << " to exit\n";
        string ss;
        while (cin >> ss && ss!=s)
            cout << "Please enter " << s << " to exit\n";
        return;
    }
}



// error function to be used (only) until error() is introduced in Chapter 5:
inline void simple_error(string s)  // write ``error: s?? and exit program
{
    cerr << "error: " << s << '\n';
    keep_window_open();     // for some Windows environments
    exit(1);
}

// make std::min() and std::max() accessible:
#undef min
#undef max

#include<iomanip>
inline ios_base& general(ios_base& b)   // to augment fixed and scientific
{
    b.setf(ios_base::fmtflags(0),ios_base::floatfield);
    return b;
}

// run-time checked narrowing cast (type conversion):
template<class R, class A> R narrow_cast(const A& a)
{
    R r = R(a);
    if (A(r)!=a) error(string("info loss"));
    return r;
}


inline int randint(int max) { return rand()%max; }

inline int randint(int min, int max) { return randint(max-min)+min; }

inline double sqrt(int x) { return sqrt(double(x)); }   // to match C++0x

#endif
like image 798
DarkEddy Avatar asked Jun 12 '15 20:06

DarkEddy


1 Answers

There are several ways to fix it. You could just have the compiler ignore it in visual studio by writing

#define _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS 1

at the top of his header file (and you'll likely be fine for the rest of his series).

You could also rewrite his header to instead of hash_map use unordered_map. I do not recommend this since you are new to programming, but some kind soul on Stack Overflow may do that for you and you can copy it (shouldn't be hard at all). EDIT: T.C. has found it here in the comments section of your post.

Lastly, you could just include the necessary header files for whatever unit you are doing in the book, and manually write whatever functions he is using as you need them. In this case to access the cout function you need to write #include <iostream> at the top of your file, and then also write using namespace std; before your int main(). Alternatively, you could write std::cout << "Hello World!"; without including using namespace std;, that's all it does. The final product would look like:

#include <iostream>  //for learning, it's probably better to know what each header file does before you use it. silly book.
using namespace std; //act like std:: is before function calls from that library
int main()                             //C++ programs start by executing the function main
{
    cout <<"Hello, World!\n";   //output "Hello, World!"
    cin.get();         //wait for a return character to be entered
    return 0;
}

Seeing as to how you are posting on Stack Overflow to begin with and probably have a high aptitude for learning C++, I recommend doing the latter and trying to see exactly what his functions are doing once you get there in his book and afterwards doing a quick search on the internet for whatever cool things you want to learn.

like image 161
TheSmartWon Avatar answered Oct 09 '22 05:10

TheSmartWon