I'm using the System.Timers.Timer
class to create a timer with an Timer.Elapsed
event. The thing is the Timer.Elapsed
event is fired for the first time only after the interval time has passed.
Is there a way to raise the Timer.Elapsed
event right after starting the timer ?
I couldn't find any relevant property in the System.Timers.Timer
class.
It would have already queued before you have called Stop method. It will fire at the elapsed time. To avoid this happening set Timer. AutoReset to false and start the timer back in the elapsed handler if you need one.
Elapsed event every two seconds (2000 milliseconds), sets up an event handler for the event, and starts the timer. The event handler displays the value of the ElapsedEventArgs. SignalTime property each time it is raised.
Elapsed time is the amount of time that passes from the start of an event to its finish. In simplest terms, elapsed time is how much time goes by from one time (say 3:35pm) to another (6:20pm).
Just call the Timer_Tick
method yourself.
If you don't want to deal with the Tick callback method's parameters, then just put the code that was in your Timer_Tick
into another method, and call that from the Timer_Tick and from just after the Timer.Start()
call
As pointed out by @Yahia, you could also use the System.Threading.Timer
timer, which you can set to have an initial delay to 0. Be aware though, that the callback will run on a different thread, as opposed to the callback on the Windows.Forms.Timer
which runs on the UI thread. So if you update any UI controls using the System.Threading.Timer
(without invoking correctly) it'll crash.
I just called the **ElapsedEventHandler**
with null parameters.
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