I know that for non-directed graph this problem is NP-complete hence we should do Brute Force in order to check all possible paths. How we can do that? Please suggest a pseudo code and tell me the complexity of that algorithm.
If there are optimizations, then that would be awesome!
A naïvem approach could run through all possible vertex permutations.
For every permutation {v1, ..., vN}
you check if you can get from v1
to v2
, then from v2
to v3
etc. If you can, add corresponding edge length to the current path length. If not, go to the next permutation.
The longest of such paths is your answer.
Or, you could do pretty much the same using recursion.
path = 0
bestPath = 0
used = new bool[N] // initialize with falses
for(u = 0; u < N; u++)
Path(u); // build paths starting from u
print bestPath
where
Path(u)
used[u] = true
foreach v in neighborhood(u)
if(!used[v])
path += distance(u, v)
bestPath = max(bestPath, path)
Path(v)
path -= distance(u, v)
used[u] = false
Time complexity is horrible O(N * N^N)
.
If your graph is a special case in which it's directed and acyclic, you could do a dynamic programming approach such as the one described here. You basically sort your graph topologically, then in the topological order, for every node V, you check all its neighbors and update their "distance" value if it's bigger than the "distance" already memorized (initialized with -infinity or something).
Otherwise, in the general case, the problem is indeed NP-complete as it reduces to the Hamiltonian cycle. One thing you could do is negate all the edges and try the Bellman-Ford Algorithm. Beware that it's not good for negative cycles, however.
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