I've been getting increasing number of reports that my android app crashes, the crash happens in native code so a stacktrace isn't produced. I have only one native function and it isn't the problem because it's called once during startup and the problem happens 2-3 minutes later.
I got the following partial dump from logcat:
I/DEBUG ( 8704): pid: 9028, tid: 9136 >>> xxxx <<< I/DEBUG ( 8704): at : (2012-10-30 21:10:42.000086303 UTC) 0 I/DEBUG ( 8704): signal 11 (SIGSEGV), fault addr deadbaad I/DEBUG ( 8704): r0 00000000 r1 afd14691 r2 00000027 r3 00000070 I/DEBUG ( 8704): r4 afd42328 r5 00000000 r6 00000000 r7 0000a000 I/DEBUG ( 8704): r8 00000000 r9 4a77b900 10 4a77b8d8 fp 00000046 I/DEBUG ( 8704): ip 00001750 sp 4a77b590 lr deadbaad pc afd11ce4 cpsr 60000030 I/DEBUG ( 8704): d0 643a64696f72646e d1 6472656767756265 I/DEBUG ( 8704): d2 0000005d0000005b d3 0006000600060006 I/DEBUG ( 8704): d4 0120009c009c009c d5 000a000a000a000a I/DEBUG ( 8704): d6 0012000600060006 d7 0000000000000000 I/DEBUG ( 8704): d8 0000004600000000 d9 43f0000000000000 I/DEBUG ( 8704): d10 4040000043080000 d11 0000000043ee464c I/DEBUG ( 8704): d12 0000000000000000 d13 0000000000000000 I/DEBUG ( 8704): d14 0000000000000000 d15 0000000000000000 I/DEBUG ( 8704): d16 0505050507070707 d17 0b0b0b0b10101010 I/DEBUG ( 8704): d18 0707070703030303 d19 0000000000000000 I/DEBUG ( 8704): d20 0100010001000100 d21 0100010001000100 I/DEBUG ( 8704): d22 0000000000000000 d23 0000000000000000 I/DEBUG ( 8704): d24 0000000000000000 d25 0000000000000000 I/DEBUG ( 8704): d26 00f900f900f900f9 d27 00fb00fb00fb00fb I/DEBUG ( 8704): d28 00f000f000f000f0 d29 00f500f500f500f5 I/DEBUG ( 8704): d30 01748000016e0000 d31 01818000017b0000 I/DEBUG ( 8704): scr 20000012 I/DEBUG ( 8704): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG ( 8704): Build fingerprint: \'lge/lge_bprj/lgp970/lgp970:2.2.2/FRG83G/V10a_07-JUN-2011.422D181D:user/release-keys\' I/DEBUG ( 8704): #00 pc 00011ce4 /system/lib/libc.so I/DEBUG ( 8704): #01 pc 0000be32 /system/lib/libc.so I/DEBUG ( 8704): #02 pc 0000cd92 /system/lib/libc.so I/DEBUG ( 8704): #03 pc 000008d8 /system/lib/libstdc++.so I/DEBUG ( 8704): #04 pc 0004efa4 /system/lib/libskia.so I/DEBUG ( 8704): #05 pc 0006d00c /system/lib/libskia.so I/DEBUG ( 8704): #06 pc 0006f414 /system/lib/libskia.so I/DEBUG ( 8704): I/DEBUG ( 8704): code around pc: I/DEBUG ( 8704): afd11cc4 2d00682d e029d1fb b12b68db c05cf8df I/DEBUG ( 8704): afd11cd4 f8442001 4798000c e054f8df 26002227 I/DEBUG ( 8704): afd11ce4 2000f88e eecaf7fb f7fc2106 f04feff8 I/DEBUG ( 8704): afd11cf4 91035180 460aa901 96012006 f7fc9602 I/DEBUG ( 8704): afd11d04 a905eb6e 20024632 eb78f7fc eeb6f7fb I/DEBUG ( 8704): I/DEBUG ( 8704): code around lr: I/DEBUG ( 8704): deadba8c ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 8704): deadba9c ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 8704): deadbaac ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 8704): deadbabc ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 8704): deadbacc ffffffff ffffffff ffffffff ffffffff I/DEBUG ( 8704): I/DEBUG ( 8704): stack: I/DEBUG ( 8704): 4a77b550 00000015 I/DEBUG ( 8704): 4a77b554 afd146c1 /system/lib/libc.so I/DEBUG ( 8704): 4a77b558 afd425a0 /system/lib/libc.so I/DEBUG ( 8704): 4a77b55c afd4254c /system/lib/libc.so I/DEBUG ( 8704): 4a77b560 00000000 I/DEBUG ( 8704): 4a77b564 afd156db /system/lib/libc.so I/DEBUG ( 8704): 4a77b568 afd14691 /system/lib/libc.so I/DEBUG ( 8704): 4a77b56c afd14691 /system/lib/libc.so I/DEBUG ( 8704): 4a77b570 00000070 I/DEBUG ( 8704): 4a77b574 afd42328 /system/lib/libc.so I/DEBUG ( 8704): 4a77b578 00000000 I/DEBUG ( 8704): 4a77b57c 4a77b5a4 I/DEBUG ( 8704): 4a77b580 0000a000 [heap] I/DEBUG ( 8704): 4a77b584 afd14933 /system/lib/libc.so I/DEBUG ( 8704): 4a77b588 df002777 I/DEBUG ( 8704): 4a77b58c e3a070ad I/DEBUG ( 8704): #00 4a77b590 afd43904 /system/lib/libc.so I/DEBUG ( 8704): 4a77b594 afd103ec /system/lib/libc.so I/DEBUG ( 8704): 4a77b598 afd42328 /system/lib/libc.so I/DEBUG ( 8704): 4a77b59c 49687628 I/DEBUG ( 8704): 4a77b5a0 49687628 I/DEBUG ( 8704): 4a77b5a4 fffffbdf I/DEBUG ( 8704): 4a77b5a8 afd42328 /system/lib/libc.so I/DEBUG ( 8704): 4a77b5ac afd4374c /system/lib/libc.so I/DEBUG ( 8704): 4a77b5b0 49687628 I/DEBUG ( 8704): 4a77b5b4 afd0be37 /system/lib/libc.so I/DEBUG ( 8704): #01 4a77b5b8 49687660 I/DEBUG ( 8704): 4a77b5bc 00430a60 [heap] I/DEBUG ( 8704): 4a77b5c0 00001424 I/DEBUG ( 8704): 4a77b5c4 4a77b8b0 I/DEBUG ( 8704): 4a77b5c8 00000000 I/DEBUG ( 8704): 4a77b5cc 49687628 I/DEBUG ( 8704): 4a77b5d0 49687628 I/DEBUG ( 8704): 4a77b5d4 00000000 I/DEBUG ( 8704): 4a77b5d8 4a77b8b0 I/DEBUG ( 8704): 4a77b5dc afd0cd95 /system/lib/libc.so
My question:
I know that I can find the native function in which the sigsegv happens from this, but I'm not sure where to get the native library to find this in. It happens on the phone of a user, I have no direct access to it or to the user... Is there a website with these libraries or can I build them while they stay the same as the one on the phone ? Or is there a better way to debug these ?
Thanks for reading, any idea is welcome :-)
Update:
As suggested, using ndk-stack
like so:
./ndk-stack -sym LONGPATH/armeabi -dump foo.txt
where foo.txt contains the "Build fingerprint" stuff, starting with a line with lots of stars (it searches for that), but all I get is:
********** Crash dump: ********** Build fingerprint: \'lge/lge_bprj/lgp970/lgp970:2.2.2/FRG83G/V10a_07-JUN-2011.422D181D:user/release-keys\'
and the program stops..
edit2:
Using arm-linux-androideabi-addr2line
and a downloaded FRG83G rom I got a little further:
it points to alarm, dlmalloc_trim
and realloc
in libc.so, to delete in ligstdc++.so and to SI8_D16_filter_DXDY
, drawBitmap
, clipQuad
in libskia.so
Now comes the fun part, what to do with this information.. I'll continue tomorrow, it's 0530 here..
edit3:
I'm one step further but stuck again, the pc values in the dump point to functions in libskia.so, I found that using a Paint object in multiple threads at the same time can cause this problem, I don't do that but I did re-use BitmapFactory.Options
, hoping that that was the problem, I removed that part, still crashing... The dump points to SkBitmapProcShader::SkBitmapProcShader
, SkTriColorShader::shadeSpan
and SkDraw::drawBitmap
. The last one is the most obvious for pointing to bitmap problems.. But it's not BitmapFactory.Options
or Paint objects..
The SIGSEGV signal is raised when you attempt to illegally access or modify memory. SIGSEGV is usually caused by using uninitialized or NULL pointer values or by memory overlays. By default, SIGSEGV causes program termination with an appropriate ABEND code (0C4 for a protection error or 0C5 for an addressing error).
A SIGSEGV signal or segmentation error occurs when a process attempts to use a memory address that was not assigned to it by the MMU.
Some things for you to try: Make sure you aren't using variables that haven't been initialised. These may be set to 0 on your computer, but aren't guaranteed to be on the judge. Check every single occurrence of accessing an array element and see if it could possibly be out of bounds.
You can use the debuggerd tool to get a stack dump from a running process. From the command line, invoke debuggerd using a process ID (PID) to dump a full tombstone to stdout . To get just the stack for every thread in the process, include the -b or --backtrace flag.
"I have only one native function and it isn't the problem because it's called once during startup and the problem happens 2-3 minutes later."
Bzzzztt! Wrong. It's entirely possible to trash memory in one place .... then fail when you try to access the (now corrupt) memory in a completely different part of the program.
I assume you're using the NDK.
Suggestions:
1) put "sentinel" values around any global memory or malloc'ed buffer.
2) Carefully double-check all your "malloc()'s" ("deadbaad" sounds suspiciously like something that's been allocated from the heap)
3) Look here for tips on using ndk-gdb:
PS:
Is your native code C or C++?
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