I have this Windows Forms application with a simple balloon tooltip. Depending on the application's window location on the desktop and the mouse cursor location, the balloon 'tip' (or balloon pointing arrow) may or may not be pointing to the location I want.
For instance, my app snaps to the desktop sides and when it's snapped to the right side, if the mouse cursor is below 100px of the right side, the balloon 'tip' will point to the wrong place. But if the mouse cursor is anywhere else, it will point to the right place.
In this situation I wanted to fake the mouse cursor position (without actually changing the mouse cursor position) to be somewhere else so the the problem wouldn't occur.
Is this possible? How can I achieve this?
private void noteTitleInput_KeyPress(object sender, KeyPressEventArgs e) {
if(e.KeyChar == Convert.ToChar(Keys.Return, CultureInfo.InvariantCulture) && noteTitleInput.Text.Length > 0) {
e.Handled = true;
noteInputButton_Click(null, null);
} else if(!Char.IsControl(e.KeyChar)) {
if(Array.IndexOf(Path.GetInvalidFileNameChars(), e.KeyChar) > -1) {
e.Handled = true;
System.Media.SystemSounds.Beep.Play();
noteTitleToolTip.Show("The following characters are not valid:\n\\ / : * ? < > |",
groupNoteInput, 25, -75, 2500);
return;
}
}
noteTitleToolTip.Hide(groupNoteInput);
}
SetCursorPosition(Int32, Int32) Method is used to set the position of cursor. Basically, it specifies where the next write operation will begin in the console window.
Open Control Panel | Appearance and Personalization | Personalization | Change mouse pointers.
I'm not quite sure why do you need to set cursor position, because you can set tool tip to appear where you tell it, and not necessarily where the mouse is.
For example:
tooltip1.Show("My tip", controlOnWhichToShow, 15, 15);
would display the tip at upper left corner of the controlOnWhichToShow, 15 points away from edges.
If I misunderstood you, than please specify at which point in time is the mouse position being used.
If you sync the MouseHover event, you can create the Tooltip as veljkoz describes. In this way you can place the tooltip as you like. The code would look smething like this:
protected override void OnMouseHover(EventArgs e)
{
ToolTip myToolTip = new ToolTip();
myToolTip.IsBalloon = true;
// TODO The x and y coordinates should be what ever you wish.
myToolTip.Show("Helpful Text Also", this, 50, 50);
base.OnMouseHover(e);
}
Hope that helps.
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