Presume I have an object like this:
var Foo = {
x: 5,
sprite: new Image()
}
Problem: I want to initialize that sprite with the right src. However, when I use the following creation technique:
var f = Object.create(Foo);
I don't have a constructor method (aka init function) to setup sprite.src = 'cool.png';
My question:
If I am using the object literal technique, and Object.create()
, when do I actually initialize some of my internal state (like the example of the new Image()
)
My solution:
var Foo = {
create: function() {
var f = Object.create(Foo);
f.sprite.src = 'cool.png';
return f;
}
}
However, I don't know if that's a great pattern. I'd like to do this the "JavaScript Way" if there is a way. :)
Thanks!
I do something very similar to what you've written above, but I combine it with the module pattern:
var Vehicle = (function(){
var exports = {};
exports.prototype = {};
exports.prototype.init = function() {
this.mph = 5;
};
exports.prototype.go = function() {
console.log("Going " + this.mph.toString() + " mph.");
};
exports.create = function() {
var ret = Object.create(exports.prototype);
ret.init();
return ret;
};
return exports;
})();
From the outside, this exposes Vehicle.create()
and Vehicle.prototype
. Then if I want to make a Derived type, I can do this:
var Car = (function () {
var exports = {};
exports.prototype = Object.create(Vehicle.prototype);
exports.prototype.init = function() {
Vehicle.prototype.init.apply(this, arguments);
this.wheels = 4;
};
exports.create = function() {
var ret = Object.create(exports.prototype);
ret.init();
return ret;
};
return exports;
})();
This pattern lets me derive types without making the error of Car.prototype = new Vehicle()
, which is fail if my constructors take parameters.
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