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How to draw circles around circular path with D3js

How to draw circles with random sizes around circular path with D3js, so that small circles will be randomly distributed and not overlapping one with each other.

Here is how it should look:

enter image description here

and here is what i was able to get

enter image description here

    jQuery(document).ready(function () {
    var angle, offset, data,
        size         = [8, 15],
        width        = 500,
        color        = d3.scale.category10(),
        height       = 600,
        radius       = 200,
        dispersion   = 10,
        svgContainer = d3.select('body').append("svg")
                .attr("width", width)
                .attr("height", height);

    data = d3.range(100).map(function () {
        angle  = Math.random() * Math.PI * 2;
        offset = Math.max(size[0], size[1]) + radius + dispersion;
        return {
            cx : offset + Math.cos(angle) * radius + rand(-dispersion, dispersion),
            cy : offset + Math.sin(angle) * radius + rand(-dispersion, dispersion),
            r  : rand(size[0], size[1])
        };

    });

    svgContainer.selectAll("circle")
            .data(data)
            .enter().append("circle")
            .attr({
                r    : function (d) {return d.r},
                cx   : function (d) {return d.cx},
                cy   : function (d) {return d.cy},
                fill : function (d, i) {return color(i % 3)}
            });

    function rand(min, max) {
        return Math.floor(Math.random() * (max - min + 1)) + min;
    }
});

http://jsfiddle.net/yb8bgcrn/1/

UPDATED QUESTION

Is there a way to display it with d3 force layout but without using links ?

like image 306
Dmitry Avatar asked Oct 09 '15 04:10

Dmitry


1 Answers

I have made some updates to your fiddle and applied collision detection as in the demo I mentioned in the comment. Hope this helps.

var angle, offset, data,
  size = [8, 15],
  width = 500,
  color = d3.scale.category10(),
  height = 600,
  radius = 200,
  dispersion = 10,    
  svgContainer = d3.select('body').append("svg")
  .attr("width", width)
  .attr("height", height);

var force = d3.layout.force()
  .gravity(0.05)
  .charge(function(d, i) {
    return i ? 0 : -2000;
  })
  .distance(500)
  .size([width, height]);

data = d3.range(100).map(function() {
  angle = Math.random() * Math.PI * 2;
  offset = Math.max(size[0], size[1]) + radius + dispersion;
  return {
    x: offset + Math.cos(angle) * radius + rand(-dispersion, dispersion),
    y: offset + Math.sin(angle) * radius + rand(-dispersion, dispersion),
    radius: rand(size[0], size[1])
  };

});

force
  .nodes(data)
  .start();

root = data[0],
color = d3.scale.category10();

root.radius = 0;
root.fixed = true;

root.px = 250; //Center x
root.py = 275; //Center y

var nodes = svgContainer.selectAll("circle")
  .data(data)
  .enter().append("circle")
  .attr({
    r: function(d) {
      return d.radius
    },
    cx: function(d) {
      return d.x
    },
    cy: function(d) {
      return d.y
    },
    fill: function(d, i) {
      return color(i % 3)
    }
  });

force.on("tick", function(e) {
  var q = d3.geom.quadtree(data),
    i = 0,
    n = data.length;

  while (++i < n) q.visit(collide(data[i]));

  svgContainer.selectAll("circle")
    .attr("cx", function(d) {
      return d.x;
    })
    .attr("cy", function(d) {
      return d.y;
    });
});

function rand(min, max) {
  return Math.floor(Math.random() * (max - min + 1)) + min;
}

function collide(node) {
  var r = node.radius + 16,
    nx1 = node.x - r,
    nx2 = node.x + r,
    ny1 = node.y - r,
    ny2 = node.y + r;
  return function(quad, x1, y1, x2, y2) {
    if (quad.point && (quad.point !== node)) {
      var x = node.x - quad.point.x,
        y = node.y - quad.point.y,
        l = Math.sqrt(x * x + y * y),
        r = node.radius + quad.point.radius;
      if (l < r) {
        l = (l - r) / l * .5;
        node.x -= x *= l;
        node.y -= y *= l;
        quad.point.x += x;
        quad.point.y += y;
      }
    }
    return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
  };
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.4.11/d3.min.js"></script>

EDIT:

Do you mean something like this?

var angle, offset, data,
  size = [8, 15],
  width = 500,
  color = d3.scale.category10(),
  height = 600,
  radius = 200,
  dispersion = 10,    
  svgContainer = d3.select('body').append("svg")
  .attr("width", width)
  .attr("height", height).append("g");

var force = d3.layout.force()
  .gravity(0.05)
  .charge(function(d, i) {    
    return i ? -20 : -2000;
  })
  .distance(500)
  .size([width, height]);

data = d3.range(100).map(function() {
  angle = Math.random() * Math.PI * 2;
  offset = Math.max(size[0], size[1]) + radius + dispersion;
  return {
    x: offset + Math.cos(angle) * radius + rand(-dispersion, dispersion),
    y: offset + Math.sin(angle) * radius + rand(-dispersion, dispersion),
    radius: rand(size[0], size[1])
  };

});

force
  .nodes(data)
  .start();

root = data[0],
color = d3.scale.category10();

root.radius = 0;
root.fixed = true;

root.px = 250; //Center x
root.py = 275; //Center y

var nodes = svgContainer.selectAll("circle")
  .data(data)
  .enter().append("circle")
  .attr({
    r: function(d) {
      return d.radius
    },
    cx: function(d) {
      return d.x
    },
    cy: function(d) {
      return d.y
    },
    fill: function(d, i) {
      return color(i % 3)
    }
  });

var rotation = 0;
setInterval(function(){
  if(force.alpha()==0){
  if(!rotation)    
    rotation = Math.random() * 50;
  else
    rotation = rotation+1;
  svgContainer.attr("transform","rotate("+rotation+", "+(width/2)+","+(height/2)+")");
  }
  //force.theta(0.5);
},250);

force.on("tick", function(e) {
  var q = d3.geom.quadtree(data),
    i = 0,
    n = data.length;

  while (++i < n) q.visit(collide(data[i]));

  svgContainer.selectAll("circle")
    .attr("cx", function(d) {
      return d.x;
    })
    .attr("cy", function(d) {
      return d.y;
    });
});

function rand(min, max) {
  return Math.floor(Math.random() * (max - min + 1)) + min;
}

function collide(node) {
  var r = node.radius + 16,
    nx1 = node.x - r,
    nx2 = node.x + r,
    ny1 = node.y - r,
    ny2 = node.y + r;
  return function(quad, x1, y1, x2, y2) {
    if (quad.point && (quad.point !== node)) {
      var x = node.x - quad.point.x,
        y = node.y - quad.point.y,
        l = Math.sqrt(x * x + y * y),
        r = node.radius + quad.point.radius;
      if (l < r) {
        l = (l - r) / l * .5;
        node.x -= x *= l;
        node.y -= y *= l;
        quad.point.x += x;
        quad.point.y += y;
      }
    }
    return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
  };
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.4.11/d3.min.js"></script>
like image 66
Gilsha Avatar answered Oct 13 '22 18:10

Gilsha