I'm trying to draw a 'countdown' circle that will produce a visual clock, but don't like the resulting shape as it is not smooth. The code below draws and fills a series of triangles that approximate a circle when the variable 'numberOfSides' is sufficiently large, but this is both inefficient and produces an ugly 'circle.' What I would like to do is draw a series of arcs across the line segments but I don't know how to do it. Can anyone give me a prod in the right direction?
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" minWidth="955" minHeight="600" frameRate="100" creationComplete="init()">
<mx:Script>
<![CDATA[
private var numberOfSides:int = 10;
private var angle:Number = 0;
private var lineLength:int = 100;
private var xStartingPos:int = 300;
private var yStartingPos:int = 300;
private var i:int = 90;//Start the drawing at 0 to 360;
private var speed:int = 100;
private var timer:Timer
private function init():void{
//uic.graphics.lineStyle(1);
uic.graphics.moveTo(xStartingPos,yStartingPos);
uic.graphics.beginFill(0xffff00);
timer = new Timer(speed, numberOfSides + 1);
timer.addEventListener(TimerEvent.TIMER,cont);
timer.start()
}
private function cont(event:TimerEvent):void{
angle = (Math.PI / numberOfSides * 2) * i;
var xAngle:Number = Math.sin(angle);
var yAngle:Number = Math.cos(angle);
var xResult:int = xAngle * lineLength;
var yResult:int = yAngle * lineLength;
uic.graphics.lineTo(xStartingPos + xResult, yStartingPos + (yResult*-1));
i++
}
]]>
</mx:Script>
<mx:Canvas id="uic"/>
</mx:Application>
This could be accomplished by drawing wedges using nl.funkymonkey.drawing.DrawingShapes:
Draw Wedge function:
public static function drawWedge(target:Graphics, x:Number, y:Number, radius:Number, arc:Number, startAngle:Number=0, yRadius:Number=0):void
{
if (yRadius == 0)
yRadius = radius;
target.moveTo(x, y);
var segAngle:Number, theta:Number, angle:Number, angleMid:Number, segs:Number, ax:Number, ay:Number, bx:Number, by:Number, cx:Number, cy:Number;
if (Math.abs(arc) > 360)
arc = 360;
segs = Math.ceil(Math.abs(arc) / 45);
segAngle = arc / segs;
theta = -(segAngle / 180) * Math.PI;
angle = -(startAngle / 180) * Math.PI;
if (segs > 0)
{
ax = x + Math.cos(startAngle / 180 * Math.PI) * radius;
ay = y + Math.sin(-startAngle / 180 * Math.PI) * yRadius;
target.lineTo(ax, ay);
for (var i:int = 0; i < segs; ++i)
{
angle += theta;
angleMid = angle - (theta / 2);
bx = x + Math.cos(angle) * radius;
by = y + Math.sin(angle) * yRadius;
cx = x + Math.cos(angleMid) * (radius / Math.cos(theta / 2));
cy = y + Math.sin(angleMid) * (yRadius / Math.cos(theta / 2));
target.curveTo(cx, cy, bx, by);
}
target.lineTo(x, y);
}
}
Example implementation, animating countdown timer:
var value:Number = 0;
addEventListener(Event.ENTER_FRAME, frameHandler);
function frameHandler(event:Event):void
{
var g:Graphics = graphics;
g.clear();
value += 0.01;
g.lineStyle(1, 0x0000ff, 0.25);
g.beginFill(0x123456, 0.25);
drawWedge(g, 100, 100, 50, (360 * value) % 360);
g.endFill();
}
Any graphics line style or fill may be used; or, the fill could be used as a mask.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With