I know that to draw a regular polygon from a center point, you use something along the lines of:
for (int i = 0; i < n; i++) {
p.addPoint((int) (100 + 50 * Math.cos(i * 2 * Math.PI / n)),
(int) (100 + 50 * Math.sin(i * 2 * Math.PI / n))
);
}
However, is there anyway to change this code (without adding rotations ) to make sure that the polygon is always drawn so that the topmost or bottommost edge is parallel to a 180 degree line? For example, normally, the code above for a pentagon or a square (where n = 5 and 4 respectively) would produce something like:
When what I'm looking for is:
Is there any mathematical way to make this happen?
You have to add Pi/2-Pi/n
k[n_] := Pi/2 - Pi/n;
f[n_] := Line[
Table[50 {Cos[(2 i ) Pi/n + k[n]] ,Sin[(2 i) Pi/n + k[n]]}, {i,0,n}]];
GraphicsGrid@Partition[Graphics /@ Table[f[i], {i, 3, 8}], 3]
Edit
Answering your comment, I'll explain how I arrived at the formula. Look at the following image:
As you may see, we want the middle point of a side aligned with Pi/2. So ... what is α? It's obvious
2 α = 2 Pi/n (one side) -> α = Pi/n
Edit 2
If you want the bottom side aligned with the x axis, add 3 Pi/2- Pi/n
instead ...
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