i want to draw a line on a bmp image which is pass into a method using drawline method in C#
public void DrawLineInt(Bitmap bmp)
{
Pen blackPen = new Pen(Color.Black, 3);
int x1 = 100;
int y1 = 100;
int x2 = 500;
int y2 = 100;
// Draw line to screen.
e.Graphics.DrawLine(blackPen, x1, y1, x2, y2);
}
this give a error.So i want to know how to include paint event here (PaintEventArgs e )
and also want to know how to pass parameters when we calling drawmethod? example
DrawLineInt(Bitmap bmp);
this give the following error "The name 'e' does not exist in the current context "
Scroll through your gallery and tap the one you want to draw on so you can edit it. . This icon looks like a pencil and is located in the bottom left corner of your screen. Tap the smiley face and select a drawing tool.
"Draw a line on a bmp image which is pass into a method using drawline method in C#"
PaintEventArgs e would suggest that you are doing this during the "paint" event for an object. Since you are calling this in a method, then no you do not need to add PaintEventArgs e anywhere.
To do this in a method, use @BFree's answer.
public void DrawLineInt(Bitmap bmp)
{
Pen blackPen = new Pen(Color.Black, 3);
int x1 = 100;
int y1 = 100;
int x2 = 500;
int y2 = 100;
// Draw line to screen.
using(var graphics = Graphics.FromImage(bmp))
{
graphics.DrawLine(blackPen, x1, y1, x2, y2);
}
}
The "Paint" event is raised when the object is redrawn. For more information see:
http://msdn.microsoft.com/en-us/library/system.windows.forms.control.paint.aspx
You need to get the Graphics
object from the Image
like so:
using(var graphics = Graphics.FromImage(bmp))
{
graphics.DrawLine(...)
}
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