I'm creating bitmap/bmp files according to the specifications with my C code and I would like to draw simple primitives on my bitmap. The following code shows how I draw a rectangle on my bitmap:
if(curline->type == 1) // draw a rectangle
{
int xstart = curline->x;
int ystart = curline->y;
int width = curline->width + xstart;
int height = curline->height + ystart;
int x = 0;
int y = 0;
for(y = ystart; y < height; y++)
{
for(x = xstart; x < width; x++)
{
arr[x][y].blue = curline->blue;
arr[x][y].green = curline->green;
arr[x][y].red = curline->red;
}
}
printf("rect drawn.\n");
}
...
save_bitmap();
Example output:
So basically I'm setting the red, green and blue values for all pixels within the given x and y field.
Now I'd like to fill a circle by knowing its midpoint and radius. But how do I know which pixels are inside this circle and which pixels ain't? Any help would be appreciated, thanks for reading.
A point lies within the bounds of a circle if the distance from the point to the center of the circle is less than the radius of the circle.
Consider a point (x1,y1) compared to a circle with center (x2,y2) and radius r:
int dx = x2 - x1; // horizontal offset
int dy = y2 - y1; // vertical offset
if ( (dx*dx + dy*dy) <= (r*r) )
{
// set pixel color
}
You can also try the midpoint algorithm, here on wikipedia.
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