I have tried using the method drawOval with equal height and width but as the diameter increases the circle becomes worse looking. What can I do to have a decent looking circle no matter the size. How would I implement anti-aliasing in java or some other method.
There are several ways to create graphics in Java; the simplest way is to use java. awt. Canvas and java. awt.
drawOval(int x,int y,int height, int width); This method will draw an oval at specified x and y position with given height and width. g2. fillOval(int x,int y,int height, int width); This method will fill an oval at specified x and y position with given height and width.
As it turns out, Java2D (which I'm assuming is what you're using) is already pretty good at this! There's a decent tutorial here: http://www.javaworld.com/javaworld/jw-08-1998/jw-08-media.html
The important line is:
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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