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How to do freehand drawing in Google Maps on iOS?

In drawing application we can identify when the user is starting to draw and moving the finger to make a line/shape. I'm trying to do the same on a map, how can I do this?

like image 327
liv a Avatar asked Jun 16 '13 10:06

liv a


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2 Answers

Basic steps will involve:

1)Add a overlay view whenever user starts to draw.

lazy var canvasView:CanvasView = {

    var overlayView = CanvasView(frame: self.googleMapView.frame)
    overlayView.isUserInteractionEnabled = true
    overlayView.delegate = self
    return overlayView

}()
@IBAction func drawActn(_ sender: AnyObject?) {

    self.coordinates.removeAll()
    self.view.addSubview(canvasView)
    let origImage = UIImage(named: "pen")
    let tintedImage = origImage?.withRenderingMode(UIImageRenderingMode.alwaysTemplate)
    drawBtn.setImage(tintedImage, for: .normal)
    drawBtn.tintColor = UIColor.white
    drawBtn.backgroundColor = UIColor.red

}

2)Do free hand drawing in the overlay view.

class CanvasView: UIImageView {

    weak var delegate:NotifyTouchEvents?
    var lastPoint = CGPoint.zero
    let brushWidth:CGFloat = 3.0
    let opacity :CGFloat = 1.0


    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {


        if let touch = touches.first {

            self.delegate?.touchBegan(touch: touch)
            lastPoint = touch.location(in: self)
        }
    }


    override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {

        if let touch = touches.first  {

            self.delegate?.touchMoved(touch: touch)
            let currentPoint = touch.location(in: self)
            drawLineFrom(fromPoint: lastPoint, toPoint: currentPoint)
            lastPoint = currentPoint
        }
    }

    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {

        if let touch = touches.first  {

            self.delegate?.touchEnded(touch: touch)

        }
    }

    func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint) {

        UIGraphicsBeginImageContext(self.frame.size)
        let context = UIGraphicsGetCurrentContext()
        self.image?.draw(in: CGRect(x: 0, y: 0, width: self.frame.size.width, height: self.frame.size.height))

        context?.move(to: fromPoint)
        context?.addLine(to: toPoint)

        context?.setLineCap(.round)
        context?.setLineWidth(brushWidth)
        context?.setStrokeColor(UIColor.black.cgColor)
        context?.setBlendMode(.normal)
        context?.strokePath()

        self.image = UIGraphicsGetImageFromCurrentImageContext()
        self.alpha = opacity
        UIGraphicsEndImageContext()

    }

}

3)Get all coordinates in an array from OverlayView to Controller using delegate pattern

//MARK: GET DRAWABLE COORDINATES
extension ViewController:NotifyTouchEvents{

    func touchBegan(touch:UITouch){

        let location = touch.location(in: self.googleMapView)
        let coordinate = self.googleMapView.projection.coordinate(for: location)
        self.coordinates.append(coordinate)

    }

    func touchMoved(touch:UITouch){

        let location = touch.location(in: self.googleMapView)
        let coordinate = self.googleMapView.projection.coordinate(for: location)
        self.coordinates.append(coordinate)

    }

    func touchEnded(touch:UITouch){

        let location = touch.location(in: self.googleMapView)
        let coordinate = self.googleMapView.projection.coordinate(for: location)
        self.coordinates.append(coordinate)
        createPolygonFromTheDrawablePoints()
    }
}

4)Change that coordinates into a polygon.

   func createPolygonFromTheDrawablePoints(){

        let numberOfPoints = self.coordinates.count
        //do not draw in mapview a single point
        if numberOfPoints > 2 { addPolyGonInMapView(drawableLoc: coordinates) }//neglects a single touch
        coordinates = []
        self.canvasView.image = nil
        self.canvasView.removeFromSuperview()

        let origImage = UIImage(named: "pen")
        let tintedImage = origImage?.withRenderingMode(UIImageRenderingMode.alwaysTemplate)
        drawBtn.setImage(tintedImage, for: .normal)
        drawBtn.tintColor = UIColor.red
        drawBtn.backgroundColor = UIColor.white

    }

    func  addPolyGonInMapView( drawableLoc:[CLLocationCoordinate2D]){

        isDrawingModeEnabled = true
        let path = GMSMutablePath()
        for loc in drawableLoc{

            path.add(loc)

        }
        let newpolygon = GMSPolygon(path: path)
        newpolygon.strokeWidth = 3
        newpolygon.strokeColor = UIColor.black
        newpolygon.fillColor = UIColor.black.withAlphaComponent(0.5)
        newpolygon.map = googleMapView
        if cancelDrawingBtn.isHidden == true{ cancelDrawingBtn.isHidden = false }
        userDrawablePolygons.append(newpolygon)
        addPolygonDeleteAnnotation(endCoordinate: drawableLoc.last!,polygon: newpolygon)
    }

I have created a demo project for drawing/deleting multiple polygons on Google Map in Swift 3 here.

Remember setting API key in AppDelegate and changing bundle identifier in order to run the project.

like image 121
Anish Parajuli 웃 Avatar answered Sep 18 '22 14:09

Anish Parajuli 웃


Map Kit Polyline or Polygon Drawing - https://github.com/tazihosniomar/MapKitDrawing

This link contains demo project for drawing polygons on Apple Map. But, logic remains the same for Google Map View. So, you can copy implementation logic from this and apply it on Google Map.

I hope this will help you.

like image 31
Nitesh Borad Avatar answered Sep 18 '22 14:09

Nitesh Borad