I don't know how to divide some class into .hpp
and .cpp
files. Could you tell me how to divide the following example class?
class Foo {
public:
int x;
int getX() {
return x;
}
Foo(int x) : x(x) {}
};
and how to include this class in main
function?
Traditionally, the class definition is put in a header file of the same name as the class, and the member functions defined outside of the class are put in a . cpp file of the same name as the class. Now any other header or code file that wants to use the Date class can simply #include "Date. h" .
hpp files contain declarations, while . cpp files contain implementation of what is declared in the . hpp file. You don't want to put implementations in a .
foo.hpp:
#pragma once
class Foo{
public:
int x;
Foo(int x);
int getX();
};
foo.cpp:
#include "foo.hpp"
Foo::Foo(int x) : x(x) {
}
int Foo::getX() {
return x;
}
main.cpp:
#include "foo.hpp"
int main() {
Foo f(10);
return 0;
}
keep your variables private and make functions like getX()
const
possible large class declaration / implementation using more techniques (static
, move
semantics):
foo.hpp:
#pragma once
#include <iostream> //std::ostream
class Foo {
public:
//default constructor
Foo();
//constructor
Foo(int n);
//destructor
~Foo();
//copy constructor
Foo(const Foo& other);
//move constructor
Foo(Foo&& other);
//copy assignement operator
Foo& operator=(const Foo& other);
//move assignement operator
Foo& operator=(Foo&& other);
//some other operator
int operator()() const;
//setter
void set_n(int n);
//getter
int get_n() const;
//'<<' overload for std::cout
friend std::ostream& operator<<(std::ostream& os, const Foo& f);
//static variable
static int x;
//static function
static void print_x();
private:
int n;
};
foo.cpp:
#include "foo.hpp"
#include <utility> //std::move
//-----------------------------------------------------------------
//default constructor
Foo::Foo() {
}
//-----------------------------------------------------------------
//constructor
Foo::Foo(int n) : n(n) {
}
//-----------------------------------------------------------------
//destructor
Foo::~Foo() {
}
//-----------------------------------------------------------------
//copy constructor
Foo::Foo(const Foo& other) {
*this = other;
}
//-----------------------------------------------------------------
//move constructor
Foo::Foo(Foo&& other){
*this = std::move(other);
}
//-----------------------------------------------------------------
//copy assignement operator
Foo& Foo::operator=(const Foo& other) {
this->x = other.x;
return *this;
}
//-----------------------------------------------------------------
//move assignement operator
Foo& Foo::operator=(Foo&& other) {
this->x = std::move(other.x);
return *this;
}
//-----------------------------------------------------------------
//some other operator
int Foo::operator()() const {
return this->x;
}
//-----------------------------------------------------------------
//setter
void Foo::set_n(int n) {
this->n = n;
}
//-----------------------------------------------------------------
//getter
int Foo::get_n() const {
return this->n;
}
//-----------------------------------------------------------------
//'<<' overload for std::cout
std::ostream& operator<<(std::ostream& os, const Foo& f) {
return os << f.n;
}
//-----------------------------------------------------------------
//static variable
int Foo::x = 5;
//-----------------------------------------------------------------
//static function
void Foo::print_x() {
std::cout << "Foo::x = " << Foo::x << '\n';
}
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