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How to display an ImageView in a custom view in Android

I have an activity that calls a custom view when a button is pressed. The custom view runs fine until I try to add an ImageView to it. I have tried this in my xml that is called in my main activity with setContentView:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>

<com.mypackage.mycustomview android:id="@+id/fbv"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    >

        <ImageView android:id="@+id/pistolView"
              android:src="@drawable/pistol"
              android:layout_width="wrap_content"
              android:layout_height="wrap_content"/> 

</com.mypackage.mycustomview> 

I get a ClassCastException when I click on the button in my main activity which initiates this custom view. All I want to do is make a clickable image inside of my custom view.

The ImageView displays fine and clicks if I put it in my main activity and main.xml like this:

<Button android:id="@+id/button"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Play Vs CPU" />


        <ImageView android:id="@+id/pistolView"
              android:src="@drawable/pistol"
              android:layout_width="wrap_content"
              android:layout_height="wrap_content"/> 

I really am not good with the xml layouts in android, so I have no idea what I'm missing here. Any help is greatly appreciated.

here is the mycustomview class:

       package com.mypackage;

    import java.util.ArrayList;

    import android.app.Activity;
    import android.content.Context;
    import android.content.res.Resources;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.graphics.Canvas;
    import android.graphics.Paint;
    import android.graphics.Point;
    import android.graphics.drawable.Drawable;
    import android.os.Handler;
    import android.os.Message;
    import android.text.format.Time;
    import android.util.AttributeSet;
    import android.util.Log;
    import android.view.KeyEvent;
    import android.view.LayoutInflater;
    import android.view.View;
    import android.widget.ImageView;
    import android.widget.LinearLayout;
    import android.widget.TextView;

    public class mycustomview extends View{
            final Paint mPaint = new Paint();
            private Context mContext;
            private Resources res = getResources();
            private GameControls _controls;
            private GameJoystick _joystick;
            private GameJoystick Rjoystick;
            Paint paint = new Paint();
            private long currTime;
            private Time time = new Time();
            private Hero mHero;
            private Gun mGun;
            private Bitmap heroBit;
            private float possibleX;
            private float possibleY;
            private float lazerX;
            private float lazerY;
            public ArrayList<Wall> wallList = new ArrayList<Wall>();
            private Canvas mCanvas;
            private Bitmap splat;
            private Bitmap pistolBit;
            private Bitmap building;
            private ImageView pistol;
            private int i = 0;
            private int w = 0;
            Wall wall;

            private RefreshHandler mRedrawHandler = new RefreshHandler();

        class RefreshHandler extends Handler {

            @Override
            public void handleMessage(Message msg) {
                    //Log.d("3", "here3");
                FanBoyView.this.update();
                FanBoyView.this.invalidate();
            }

            public void sleep(long delayMillis) {
                    this.removeMessages(0);
                sendMessageDelayed(obtainMessage(0), delayMillis);
            }
        };


        @Override
        public boolean onKeyDown(int keyCode, KeyEvent event) {
            //Log.d("-------------------->code", Integer.toString(keyCode));
            if (keyCode == KeyEvent.KEYCODE_FOCUS) {
                    //Log.d("-------------------->cam", "pressed");
              fireGun();
              return true;
            }
            return false;
         }

            public mycustomview(Context context, AttributeSet a) {
                    super(context, a);
                    mContext = context;

                    time.setToNow();
                    currTime = time.toMillis(false);
                    this.setFocusable(true);
                    this.setFocusableInTouchMode(true);
                    this.requestFocus();

                    final Paint paint = mPaint;
            paint.setColor(0xffffffff);
            paint.setAntiAlias(true);
            paint.setStrokeWidth(1);
            paint.setStrokeCap(Paint.Cap.ROUND);
            paint.setStyle(Paint.Style.STROKE);

                    setFocusable(true);

                    _joystick = new GameJoystick(mContext.getResources());
                    Rjoystick = new GameJoystick(mContext.getResources());
                    _controls = new GameControls();
                    setOnTouchListener(_controls);

                    Drawable bg = res.getDrawable(R.drawable.street);
                    this.setBackgroundDrawable(bg);
            setWalls();
            }

            @Override
            protected void  onFinishInflate(){
                    //ImageView img = (ImageView) findViewById(R.id.pistolView);
                    /*img.setOnClickListener(new OnClickListener() {
                        public void onClick(View v) {
                            Log.d("pistol","clicked");
                        }
                    });*/
            }
...
like image 333
steven Avatar asked Nov 05 '22 08:11

steven


1 Answers

First as Lee Chou said you need to make your class extend from view group like relative layout,linear layout.

public class CustomView extends RelativeLayout {
Context context;
private ImageView imgView;
private TextView lblView;
LayoutInflater inflater;
/*Do I need all three constructors for an Android custom view?*/

//if you add your View from xml and also spcify the android:style attribute like : <com.mypack.MyView style="@styles/MyCustomStyle" />
//you will also need the first constructor public MyView(Context context, AttributeSet attrs,int defStyle)
public CustomView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    this.context = context;
    init();
}
//you will need the constructor public MyView(Context context, AttributeSet attrs), otherwise you will get an Exception when Android tries to inflate your View.
public CustomView(Context context, AttributeSet attrs) {
    super(context, attrs);
    this.context = context;
    init();
}

//The third constructor is usually used when you extend a style and customize it, and then you would like to set that style to a given View in your layouts
public CustomView(Context context) {
    super(context);
    this.context = context;
    init();
}



public void init()
{
    LayoutInflater.from(context).inflate(R.layout.widget_customview_main, this);
    lblView =(TextView) findViewById(R.id.lblView);
    imgView = (ImageView) findViewById(R.id.imgView);
}

here is the xml R.layout.widget_customview_main

<?xml version="1.0" encoding="utf-8"?> 
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
class = "com.ikolmobile.satso."
android:layout_width="match_parent"
android:layout_height="match_parent" >

<TextView
    android:id="@+id/lblView"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignParentTop="true"
    android:layout_centerHorizontal="true"
    android:layout_marginTop="60dp"
    android:text="My Custom View" />

<ImageView
    android:id="@+id/imgView"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignParentTop="true"
    android:layout_centerHorizontal="true"
    android:layout_marginTop="31dp"
    android:src="@drawable/abc_ab_bottom_solid_dark_holo" />

</RelativeLayout>
like image 95
Alp Avatar answered Nov 09 '22 11:11

Alp