I have an activity that calls a custom view when a button is pressed. The custom view runs fine until I try to add an ImageView to it. I have tried this in my xml that is called in my main activity with setContentView:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<com.mypackage.mycustomview android:id="@+id/fbv"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
>
<ImageView android:id="@+id/pistolView"
android:src="@drawable/pistol"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
</com.mypackage.mycustomview>
I get a ClassCastException when I click on the button in my main activity which initiates this custom view. All I want to do is make a clickable image inside of my custom view.
The ImageView displays fine and clicks if I put it in my main activity and main.xml like this:
<Button android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Play Vs CPU" />
<ImageView android:id="@+id/pistolView"
android:src="@drawable/pistol"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
I really am not good with the xml layouts in android, so I have no idea what I'm missing here. Any help is greatly appreciated.
here is the mycustomview class:
package com.mypackage;
import java.util.ArrayList;
import android.app.Activity;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.Message;
import android.text.format.Time;
import android.util.AttributeSet;
import android.util.Log;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.View;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;
public class mycustomview extends View{
final Paint mPaint = new Paint();
private Context mContext;
private Resources res = getResources();
private GameControls _controls;
private GameJoystick _joystick;
private GameJoystick Rjoystick;
Paint paint = new Paint();
private long currTime;
private Time time = new Time();
private Hero mHero;
private Gun mGun;
private Bitmap heroBit;
private float possibleX;
private float possibleY;
private float lazerX;
private float lazerY;
public ArrayList<Wall> wallList = new ArrayList<Wall>();
private Canvas mCanvas;
private Bitmap splat;
private Bitmap pistolBit;
private Bitmap building;
private ImageView pistol;
private int i = 0;
private int w = 0;
Wall wall;
private RefreshHandler mRedrawHandler = new RefreshHandler();
class RefreshHandler extends Handler {
@Override
public void handleMessage(Message msg) {
//Log.d("3", "here3");
FanBoyView.this.update();
FanBoyView.this.invalidate();
}
public void sleep(long delayMillis) {
this.removeMessages(0);
sendMessageDelayed(obtainMessage(0), delayMillis);
}
};
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
//Log.d("-------------------->code", Integer.toString(keyCode));
if (keyCode == KeyEvent.KEYCODE_FOCUS) {
//Log.d("-------------------->cam", "pressed");
fireGun();
return true;
}
return false;
}
public mycustomview(Context context, AttributeSet a) {
super(context, a);
mContext = context;
time.setToNow();
currTime = time.toMillis(false);
this.setFocusable(true);
this.setFocusableInTouchMode(true);
this.requestFocus();
final Paint paint = mPaint;
paint.setColor(0xffffffff);
paint.setAntiAlias(true);
paint.setStrokeWidth(1);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStyle(Paint.Style.STROKE);
setFocusable(true);
_joystick = new GameJoystick(mContext.getResources());
Rjoystick = new GameJoystick(mContext.getResources());
_controls = new GameControls();
setOnTouchListener(_controls);
Drawable bg = res.getDrawable(R.drawable.street);
this.setBackgroundDrawable(bg);
setWalls();
}
@Override
protected void onFinishInflate(){
//ImageView img = (ImageView) findViewById(R.id.pistolView);
/*img.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Log.d("pistol","clicked");
}
});*/
}
...
First as Lee Chou said you need to make your class extend from view group like relative layout,linear layout.
public class CustomView extends RelativeLayout {
Context context;
private ImageView imgView;
private TextView lblView;
LayoutInflater inflater;
/*Do I need all three constructors for an Android custom view?*/
//if you add your View from xml and also spcify the android:style attribute like : <com.mypack.MyView style="@styles/MyCustomStyle" />
//you will also need the first constructor public MyView(Context context, AttributeSet attrs,int defStyle)
public CustomView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.context = context;
init();
}
//you will need the constructor public MyView(Context context, AttributeSet attrs), otherwise you will get an Exception when Android tries to inflate your View.
public CustomView(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
init();
}
//The third constructor is usually used when you extend a style and customize it, and then you would like to set that style to a given View in your layouts
public CustomView(Context context) {
super(context);
this.context = context;
init();
}
public void init()
{
LayoutInflater.from(context).inflate(R.layout.widget_customview_main, this);
lblView =(TextView) findViewById(R.id.lblView);
imgView = (ImageView) findViewById(R.id.imgView);
}
here is the xml R.layout.widget_customview_main
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
class = "com.ikolmobile.satso."
android:layout_width="match_parent"
android:layout_height="match_parent" >
<TextView
android:id="@+id/lblView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="60dp"
android:text="My Custom View" />
<ImageView
android:id="@+id/imgView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="31dp"
android:src="@drawable/abc_ab_bottom_solid_dark_holo" />
</RelativeLayout>
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