I currently have a UIAlertController
being displayed on the screen. The view of the alert should only display 2 elements, a title and a UIActivityIndicatorView
in the center of the alert. Below is the function that displays the alert and its elements.
func displaySignUpPendingAlert() -> UIAlertController {
//Create the UIAlertController
let pending = UIAlertController(title: "Creating New User", message: nil, preferredStyle: .Alert)
//Create the activity indicator to display in it.
let indicator = UIActivityIndicatorView(frame: CGRectMake(pending.view.frame.width / 2.0, pending.view.frame.height / 2.0, 20.0, 20.0))
indicator.center = CGPointMake(pending.view.frame.width / 2.0, pending.view.frame.height / 2.0)
//Add the activity indicator to the alert's view
pending.view.addSubview(indicator)
//Start animating
indicator.startAnimating()
self.presentViewController(pending, animated: true, completion: nil)
return pending
}
However, the activity indicator doesn't display in the center of the view, in fact it displays in the bottom right of the screen, far off of the view. What is the reason for this?
EDIT: I understand that I can hardcode numbers for the indicator's position, but I want the alert to work on multiple devices with multiple screen sizes and orientations.
Be sure to set the frame property when you're creating a view.
func displaySignUpPendingAlert() -> UIAlertController {
//create an alert controller
let pending = UIAlertController(title: "Creating New User", message: nil, preferredStyle: .Alert)
//create an activity indicator
let indicator = UIActivityIndicatorView(frame: pending.view.bounds)
indicator.autoresizingMask = [.flexibleWidth, .flexibleHeight]
//add the activity indicator as a subview of the alert controller's view
pending.view.addSubview(indicator)
indicator.isUserInteractionEnabled = false // required otherwise if there buttons in the UIAlertController you will not be able to press them
indicator.startAnimating()
self.presentViewController(pending, animated: true, completion: nil)
return pending
}
To @62Shark:
let pending = UIAlertController(title: "Creating New User", message: nil, preferredStyle: .Alert)
let indicator = UIActivityIndicatorView()
indicator.setTranslatesAutoresizingMaskIntoConstraints(false)
pending.view.addSubview(indicator)
let views = ["pending" : pending.view, "indicator" : indicator]
var constraints = NSLayoutConstraint.constraintsWithVisualFormat("V:[indicator]-(-50)-|", options: nil, metrics: nil, views: views)
constraints += NSLayoutConstraint.constraintsWithVisualFormat("H:|[indicator]|", options: nil, metrics: nil, views: views)
pending.view.addConstraints(constraints)
indicator.userInteractionEnabled = false
indicator.startAnimating()
self.presentViewController(pending, animated: true, completion: nil)
I converted the answer to Objective C, if anyone is interested:
UIAlertController *pending = [UIAlertController alertControllerWithTitle:nil
message:@"Please wait...\n\n"
preferredStyle:UIAlertControllerStyleAlert];
UIActivityIndicatorView* indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
indicator.color = [UIColor blackColor];
indicator.translatesAutoresizingMaskIntoConstraints=NO;
[pending.view addSubview:indicator];
NSDictionary * views = @{@"pending" : pending.view, @"indicator" : indicator};
NSArray * constraintsVertical = [NSLayoutConstraint constraintsWithVisualFormat:@"V:[indicator]-(20)-|" options:0 metrics:nil views:views];
NSArray * constraintsHorizontal = [NSLayoutConstraint constraintsWithVisualFormat:@"H:|[indicator]|" options:0 metrics:nil views:views];
NSArray * constraints = [constraintsVertical arrayByAddingObjectsFromArray:constraintsHorizontal];
[pending.view addConstraints:constraints];
[indicator setUserInteractionEnabled:NO];
[indicator startAnimating];
[self presentViewController:pending animated:YES completion:nil];
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