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How to disable / enable dialog negative positive buttons?

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How do I turn off custom dialog?

You may call dismiss(); on the dialog. This work for me.

What is dialogue in Android?

A dialog is a small window that prompts the user to make a decision or enter additional information. A dialog does not fill the screen and is normally used for modal events that require users to take an action before they can proceed. Dialog Design.

How to show dialog box in Android?

setTitle(CharSequence title) AlertDialog alertDialog = alertDialogBuilder. create(); alertDialog. show(); This will create the alert dialog and will show it on the screen.

How to open custom dialog in Android?

This example demonstrate about how to make custom dialog in android. Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project. Step 2 − Add the following code to res/layout/activity_main. xml.


Edit for complete solution...

AlertDialog.Builder builder = new AlertDialog.Builder(MainActivity.this);
builder.setIcon(android.R.drawable.ic_dialog_info);
builder.setTitle("Alert dialog title");
builder.setMessage("This is the example code snippet to disable button if edittext attached to dialog is empty.");
builder.setPositiveButton("PositiveButton",
        new DialogInterface.OnClickListener() {
            public void onClick(DialogInterface arg0, int arg1) {
                // DO TASK
            }
        });
builder.setNegativeButton("NegativeButton",
        new DialogInterface.OnClickListener() {
            public void onClick(DialogInterface arg0, int arg1) {
                // DO TASK
            }
        });

// Set `EditText` to `dialog`. You can add `EditText` from `xml` too.
final EditText input = new EditText(MainActivity.this);

LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(
        LinearLayout.LayoutParams.MATCH_PARENT,
        LinearLayout.LayoutParams.MATCH_PARENT
);
input.setLayoutParams(lp);


builder.setView(input);

final AlertDialog dialog = builder.create();
dialog.show();

// Initially disable the button
((AlertDialog) dialog).getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);

// OR you can use here setOnShowListener to disable button at first time.

// Now set the textchange listener for edittext
input.addTextChangedListener(new TextWatcher() {

    @Override
    public void onTextChanged(CharSequence s, int start, int before,
            int count) {
    }

    @Override
    public void beforeTextChanged(CharSequence s, int start, int count,
            int after) {
    }

    @Override
    public void afterTextChanged(Editable s) {

        // Check if edittext is empty
        if (TextUtils.isEmpty(s)) {
            // Disable ok button
            ((AlertDialog) dialog).getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);

        } else {
            // Something into edit text. Enable the button.
            ((AlertDialog) dialog).getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(true);
        }

    }
});

Below are edited history, which can be refer as some more details

Here is a sample code, try this

AlertDialog.Builder builder = new AlertDialog.Builder(AddSchedule.this);
builder.setIcon(android.R.drawable.ic_dialog_info);
builder.setTitle("Alert dialog title");
builder.setMessage("Dialog message");
builder.setPositiveButton("Button1", new DialogInterface.OnClickListener() {
    public void onClick(DialogInterface arg0, int arg1) {
        //DO TASK
    }
});
builder.setNegativeButton("Button2", new DialogInterface.OnClickListener() {
    public void onClick(DialogInterface arg0, int arg1) {
        //DO TASK
    }
});

AlertDialog dialog = builder.create();
dialog.show();

// After calling show method, you need to check your condition and enable/disable the dialog buttons 
if (your_condition_true) {
    // BUTTON1 is the positive button
    dialog.getButton(AlertDialog.BUTTON1).setEnabled(false);
}

For negative button

dialog.getButton(AlertDialog.BUTTON2).setEnabled(false); //BUTTON2 is negative button

For buttons id : Reference alert_dialog.xml

Edited :

And the setOnShowListener since level 8 API (FroYo), does the same,

AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setPositiveButton(android.R.string.ok, null);

AlertDialog dialog = builder.create();
dialog.setOnShowListener(new OnShowListener() {

    @Override
    public void onShow(DialogInterface dialog) {
        if (condition) {
            ((AlertDialog)dialog).getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);
        }
    }
});

dialog.show();

Edited

new AlertDialog.Builder(this)
    .setMessage("This may take a while")
    .setPositiveButton("OK", new android.content.DialogInterface.OnClickListener() {

        @Override
        public void onClick(DialogInterface dialog, int which) {
            ((AlertDialog)dialog).getButton(which).setVisibility(View.INVISIBLE);
            // the rest of your stuff
        }

    }).show();


None of these answers really solve the problem.

I accomplish this using a custom layout with an EditText in it and a TextWatcher on that view.

final LinearLayout layout = (LinearLayout) inflator.inflate(R.layout.text_dialog, null);
final EditText text = (EditText) layout.findViewById(R.id.text_edit);
final AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setView(layout);
// Now add the buttons...
builder.setPositiveButton(R.string.ok, new AlertDialog.OnClickListener() {
    // Left out for brevity...
}
builder.setNegativeButton(R.string.cancel, new AlertDialog.OnClickListener() {
    // Left out for brevity...
}

// Create the dialog
final AlertDialog d = builder.create();

// Now add a TextWatcher that will handle enable/disable of save button
text.addTextChangedListener(new TextWatcher() {
    private void handleText() {
        // Grab the button
        final Button okButton = d.getButton(AlertDialog.BUTTON_POSITIVE);
        if(text.getText().length() == 0) {
            okButton.setEnabled(false);
        } else {
            okButton.setEnabled(true);
        }
    }
    @Override
    public void afterTextChanged(Editable arg0) {
        handleText();
    }
    @Override
    public void beforeTextChanged(CharSequence s, int start, int count, int after) {
        // Nothing to do
    }
    @Override
    public void onTextChanged(CharSequence s, int start, int before, int count) {
       // Nothing to do
    }
});

// show the dialog
d.show();
// and disable the button to start with
d.getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);

Here is complete code to enable and disable positive button of dialog:

AlertDialog.Builder builder = new AlertDialog.Builder(this);
LayoutInflater layoutInflater = MainActivity.this.getLayoutInflater();
View view = layoutInflater.inflate(R.layout.dialog,null);

builder.setView(view);
builder.setTitle("Test");
builder.setPositiveButton("ok", new DialogInterface.OnClickListener() {
    @Override
    public void onClick(DialogInterface dialog, int which) {
        Toast.makeText(MainActivity.this, "Ok clicked", Toast.LENGTH_SHORT).show();
        dialog.dismiss();
    }
});
builder.setNegativeButton("cancel", null);

final AlertDialog alertDialog = builder.create();

alertDialog.show();

EditText editText = (EditText)view.findViewById(R.id.mobile_number);
alertDialog.getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);
editText.addTextChangedListener(new TextWatcher() {
    @Override
    public void beforeTextChanged(CharSequence s, int start, int count, int after) {}

    @Override
    public void onTextChanged(CharSequence s, int start, int before, int count) {}

    @Override
    public void afterTextChanged(Editable s) {
        if (s.length() >= 1) {
            alertDialog.getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(true);
        } else {
            alertDialog.getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);

        }
    }
});

You can write a listener to the edit text box, and try to enable or disable buttons. This is a sample code for xamarin.

var dialog = builder.Create();

dialog.Show();

var btnOk = dialog.GetButton((int)DialogButtonType.Positive).Enabled = false;

_enterTextDialogEditText.AfterTextChanged += (sender, e) => {
  if (!string.IsNullOrEmpty(_enterTextDialogEditText.Text)) {
    dialog.GetButton((int)DialogButtonType.Positive).Enabled = true;
  } else {
    dialog.GetButton((int)DialogButtonType.Positive).Enabled = false;
  }
};