You may call dismiss(); on the dialog. This work for me.
A dialog is a small window that prompts the user to make a decision or enter additional information. A dialog does not fill the screen and is normally used for modal events that require users to take an action before they can proceed. Dialog Design.
setTitle(CharSequence title) AlertDialog alertDialog = alertDialogBuilder. create(); alertDialog. show(); This will create the alert dialog and will show it on the screen.
This example demonstrate about how to make custom dialog in android. Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project. Step 2 − Add the following code to res/layout/activity_main. xml.
Edit for complete solution...
AlertDialog.Builder builder = new AlertDialog.Builder(MainActivity.this);
builder.setIcon(android.R.drawable.ic_dialog_info);
builder.setTitle("Alert dialog title");
builder.setMessage("This is the example code snippet to disable button if edittext attached to dialog is empty.");
builder.setPositiveButton("PositiveButton",
        new DialogInterface.OnClickListener() {
            public void onClick(DialogInterface arg0, int arg1) {
                // DO TASK
            }
        });
builder.setNegativeButton("NegativeButton",
        new DialogInterface.OnClickListener() {
            public void onClick(DialogInterface arg0, int arg1) {
                // DO TASK
            }
        });
// Set `EditText` to `dialog`. You can add `EditText` from `xml` too.
final EditText input = new EditText(MainActivity.this);
LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(
        LinearLayout.LayoutParams.MATCH_PARENT,
        LinearLayout.LayoutParams.MATCH_PARENT
);
input.setLayoutParams(lp);
builder.setView(input);
final AlertDialog dialog = builder.create();
dialog.show();
// Initially disable the button
((AlertDialog) dialog).getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);
// OR you can use here setOnShowListener to disable button at first time.
// Now set the textchange listener for edittext
input.addTextChangedListener(new TextWatcher() {
    @Override
    public void onTextChanged(CharSequence s, int start, int before,
            int count) {
    }
    @Override
    public void beforeTextChanged(CharSequence s, int start, int count,
            int after) {
    }
    @Override
    public void afterTextChanged(Editable s) {
        // Check if edittext is empty
        if (TextUtils.isEmpty(s)) {
            // Disable ok button
            ((AlertDialog) dialog).getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);
        } else {
            // Something into edit text. Enable the button.
            ((AlertDialog) dialog).getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(true);
        }
    }
});
Below are edited history, which can be refer as some more details
Here is a sample code, try this
AlertDialog.Builder builder = new AlertDialog.Builder(AddSchedule.this);
builder.setIcon(android.R.drawable.ic_dialog_info);
builder.setTitle("Alert dialog title");
builder.setMessage("Dialog message");
builder.setPositiveButton("Button1", new DialogInterface.OnClickListener() {
    public void onClick(DialogInterface arg0, int arg1) {
        //DO TASK
    }
});
builder.setNegativeButton("Button2", new DialogInterface.OnClickListener() {
    public void onClick(DialogInterface arg0, int arg1) {
        //DO TASK
    }
});
AlertDialog dialog = builder.create();
dialog.show();
// After calling show method, you need to check your condition and enable/disable the dialog buttons 
if (your_condition_true) {
    // BUTTON1 is the positive button
    dialog.getButton(AlertDialog.BUTTON1).setEnabled(false);
}
For negative button
dialog.getButton(AlertDialog.BUTTON2).setEnabled(false); //BUTTON2 is negative button
For buttons id : Reference alert_dialog.xml
Edited :
And the setOnShowListener since level 8 API (FroYo), does the same,
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setPositiveButton(android.R.string.ok, null);
AlertDialog dialog = builder.create();
dialog.setOnShowListener(new OnShowListener() {
    @Override
    public void onShow(DialogInterface dialog) {
        if (condition) {
            ((AlertDialog)dialog).getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);
        }
    }
});
dialog.show();
Edited
new AlertDialog.Builder(this)
    .setMessage("This may take a while")
    .setPositiveButton("OK", new android.content.DialogInterface.OnClickListener() {
        @Override
        public void onClick(DialogInterface dialog, int which) {
            ((AlertDialog)dialog).getButton(which).setVisibility(View.INVISIBLE);
            // the rest of your stuff
        }
    }).show();
None of these answers really solve the problem.
I accomplish this using a custom layout with an EditText in it and a TextWatcher on that view.
final LinearLayout layout = (LinearLayout) inflator.inflate(R.layout.text_dialog, null);
final EditText text = (EditText) layout.findViewById(R.id.text_edit);
final AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setView(layout);
// Now add the buttons...
builder.setPositiveButton(R.string.ok, new AlertDialog.OnClickListener() {
    // Left out for brevity...
}
builder.setNegativeButton(R.string.cancel, new AlertDialog.OnClickListener() {
    // Left out for brevity...
}
// Create the dialog
final AlertDialog d = builder.create();
// Now add a TextWatcher that will handle enable/disable of save button
text.addTextChangedListener(new TextWatcher() {
    private void handleText() {
        // Grab the button
        final Button okButton = d.getButton(AlertDialog.BUTTON_POSITIVE);
        if(text.getText().length() == 0) {
            okButton.setEnabled(false);
        } else {
            okButton.setEnabled(true);
        }
    }
    @Override
    public void afterTextChanged(Editable arg0) {
        handleText();
    }
    @Override
    public void beforeTextChanged(CharSequence s, int start, int count, int after) {
        // Nothing to do
    }
    @Override
    public void onTextChanged(CharSequence s, int start, int before, int count) {
       // Nothing to do
    }
});
// show the dialog
d.show();
// and disable the button to start with
d.getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);
    Here is complete code to enable and disable positive button of dialog:
AlertDialog.Builder builder = new AlertDialog.Builder(this);
LayoutInflater layoutInflater = MainActivity.this.getLayoutInflater();
View view = layoutInflater.inflate(R.layout.dialog,null);
builder.setView(view);
builder.setTitle("Test");
builder.setPositiveButton("ok", new DialogInterface.OnClickListener() {
    @Override
    public void onClick(DialogInterface dialog, int which) {
        Toast.makeText(MainActivity.this, "Ok clicked", Toast.LENGTH_SHORT).show();
        dialog.dismiss();
    }
});
builder.setNegativeButton("cancel", null);
final AlertDialog alertDialog = builder.create();
alertDialog.show();
EditText editText = (EditText)view.findViewById(R.id.mobile_number);
alertDialog.getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);
editText.addTextChangedListener(new TextWatcher() {
    @Override
    public void beforeTextChanged(CharSequence s, int start, int count, int after) {}
    @Override
    public void onTextChanged(CharSequence s, int start, int before, int count) {}
    @Override
    public void afterTextChanged(Editable s) {
        if (s.length() >= 1) {
            alertDialog.getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(true);
        } else {
            alertDialog.getButton(AlertDialog.BUTTON_POSITIVE).setEnabled(false);
        }
    }
});
    You can write a listener to the edit text box, and try to enable or disable buttons. This is a sample code for xamarin.
var dialog = builder.Create();
dialog.Show();
var btnOk = dialog.GetButton((int)DialogButtonType.Positive).Enabled = false;
_enterTextDialogEditText.AfterTextChanged += (sender, e) => {
  if (!string.IsNullOrEmpty(_enterTextDialogEditText.Text)) {
    dialog.GetButton((int)DialogButtonType.Positive).Enabled = true;
  } else {
    dialog.GetButton((int)DialogButtonType.Positive).Enabled = false;
  }
};
    
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