I am creating a Tangram puzzle game using Javascript. And I need to detect when a user has drawn a circle (or circle like shape) with their finger. I have been able to gather hundreds (if not thousands) of x and y points with:
var touchX = event.targetTouches[0].pageX - canvas.offsetLeft;
var touchY = event.targetTouches[0].pageY - canvas.offsetTop;
I then push each x and y coordinate into an array:
touchMoveX.push(touchX);
touchMoveY.push(touchY);
I then loop through each array and create two points:
for(var i = 0; i < touchMoveX.length; i++)
{
for(var l=0; l < touchMoveY.length; l++)
{
var xPosition = touchMoveX[i];
var yPosition = touchMoveY[l];
var v1x = touchMoveX[i];
var v2x = touchMoveX[i + 1];
var v1y = touchMoveY[l];
var v2y = touchMoveY[l + 1];
Then using those two points, I use the following formula to figure out the angle between these two points in degrees:
var v1 = {x: v1x, y: v1y}, v2 = {x: v2x, y: v2y},
angleRad = Math.acos( (v1.x * v2.x + v1.y * v2.y) /
(Math.sqrt(v1.x*v1.x + v1.y*v1.y) * Math.sqrt(v2.x*v2.x + v2.y*v2.y) ) ),
angleDeg = angleRad * 180 / Math.PI;
I then sum up all of the angles and see if they are around 360 degrees.
But the above code I have described isn't working very well. Does someone out there have a better way to do this? Thank you very much.
yeah compute the average of all points (giving you a cheaply approximated center) then check if more than a certain percent of points are within a certain threshold. You can tune those values to adjust the precision until it feels right.
edit: Didn't consider that the circle could have multiple sizes, but you could just add another step computing the average of all distances. Adjusted the example for that.
var totalAmount = touchMoveX.length;
// sum up all coordinates and divide them by total length
// the average is a cheap approximation of the center.
var averageX = touchMoveX.reduce( function ( previous, current) {
return previous + current;
} ) / totalAmount ;
var averageY = touchMoveY.reduce( function ( previous, current) {
return previous + current;
} ) / totalAmount ;
// compute distance to approximated center from each point
var distances = touchMoveX.map ( function ( x, index ) {
var y = touchMoveY[index];
return Math.sqrt( Math.pow(x - averageX, 2) + Math.pow(y - averageY, 2) );
} );
// average of those distance is
var averageDistance = distances.reduce ( function ( previous, current ) {
return previous + current;
} ) / distances.length;
var min = averageDistance * 0.8;
var max = averageDistance * 1.2;
// filter out the ones not inside the min and max boundaries
var inRange = distances.filter ( function ( d ) {
return d > min && d < max;
} ).length;
var minPercentInRange = 80;
var percentInRange = inRange.length / totalAmount * 100;
// by the % of points within those boundaries we can guess if it's circle
if( percentInRange > minPercentInRange ) {
//it's probably a circle
}
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