One of the most important rules and best practices when writing a library, is putting all symbols of the library into a library specific namespace. C++ makes this easy, due to the namespace
keyword. In C the usual approach is to prefix the identifiers with some library specific prefix.
Rules of the C standard put some constraints on those (for safe compilation): A C compiler may look at only the first 8 characters of an identifier, so foobar2k_eggs
and foobar2k_spam
may be interpreted as the same identifiers validly – however every modern compiler allows for arbitrary long identifiers, so in our times (the 21st century) we should not have to bother about this.
But what if you're facing some libraries of which you cannot change the symbol names / idenfiers? Maybe you got only a static binary and the headers or don't want to, or are not allowed to adjust and recompile yourself.
At link time, a static library can have unresolved symbols in it, as long as you don't need the unresolved symbols, and you don't need any symbol that is in a .o file that contains an unresolved symbol.
A static library must be linked into the final executable; it becomes part of the executable and follows it wherever it goes. A dynamic library is loaded every time the executable is executed and remains separate from the executable as a DLL file.
You can't statically link a shared library (or dynamically link a static one).
Static Linking and Static Libraries is the result of the linker making copy of all used library functions to the executable file. Static Linking creates larger binary files, and need more space on disk and main memory. Examples of static libraries (libraries which are statically linked) are, . a files in Linux and .
At least in the case of static libraries you can work around it quite conveniently.
Consider those headers of libraries foo and bar. For the sake of this tutorial I'll also give you the source files
int spam(void); double eggs(void);
int the_spams; double the_eggs; int spam() { return the_spams++; } double eggs() { return the_eggs--; }
int spam(int new_spams); double eggs(double new_eggs);
int the_spams; double the_eggs; int spam(int new_spams) { int old_spams = the_spams; the_spams = new_spams; return old_spams; } double eggs(double new_eggs) { double old_eggs = the_eggs; the_eggs = new_eggs; return old_eggs; }
We want to use those in a program foobar
#include <stdio.h> #include "foo.h" #include "bar.h" int main() { const int new_bar_spam = 3; const double new_bar_eggs = 5.0f; printf("foo: spam = %d, eggs = %f\n", spam(), eggs() ); printf("bar: old spam = %d, new spam = %d ; old eggs = %f, new eggs = %f\n", spam(new_bar_spam), new_bar_spam, eggs(new_bar_eggs), new_bar_eggs ); return 0; }
One problem becomes apparent immediately: C doesn't know overloading. So we have two times two functions with identical name but of different signature. So we need some way to distinguish those. Anyway, lets see what a compiler has to say about this:
example/ex01/ $ make cc -c -o foobar.o foobar.c In file included from foobar.c:4: bar.h:1: error: conflicting types for ‘spam’ foo.h:1: note: previous declaration of ‘spam’ was here bar.h:2: error: conflicting types for ‘eggs’ foo.h:2: note: previous declaration of ‘eggs’ was here foobar.c: In function ‘main’: foobar.c:11: error: too few arguments to function ‘spam’ foobar.c:11: error: too few arguments to function ‘eggs’ make: *** [foobar.o] Error 1
Okay, this was no surprise, it just told us, what we already knew, or at least suspected.
So can we somehow resolve that identifer collision without modifying the original libraries' source code or headers? In fact we can.
First lets resolve the compile time issues. For this we surround the header includes with a bunch of preprocessor #define
directives that prefix all the symbols exported by the library. Later we do this with some nice cozy wrapper-header, but just for the sake of demonstrating what's going on were doing it verbatim in the foobar.c source file:
#include <stdio.h> #define spam foo_spam #define eggs foo_eggs # include "foo.h" #undef spam #undef eggs #define spam bar_spam #define eggs bar_eggs # include "bar.h" #undef spam #undef eggs int main() { const int new_bar_spam = 3; const double new_bar_eggs = 5.0f; printf("foo: spam = %d, eggs = %f\n", foo_spam(), foo_eggs() ); printf("bar: old spam = %d, new spam = %d ; old eggs = %f, new eggs = %f\n", bar_spam(new_bar_spam), new_bar_spam, bar_eggs(new_bar_eggs), new_bar_eggs ); return 0; }
Now if we compile this...
example/ex02/ $ make cc -c -o foobar.o foobar.c cc foobar.o foo.o bar.o -o foobar bar.o: In function `spam': bar.c:(.text+0x0): multiple definition of `spam' foo.o:foo.c:(.text+0x0): first defined here bar.o: In function `eggs': bar.c:(.text+0x1e): multiple definition of `eggs' foo.o:foo.c:(.text+0x19): first defined here foobar.o: In function `main': foobar.c:(.text+0x1e): undefined reference to `foo_eggs' foobar.c:(.text+0x28): undefined reference to `foo_spam' foobar.c:(.text+0x4d): undefined reference to `bar_eggs' foobar.c:(.text+0x5c): undefined reference to `bar_spam' collect2: ld returned 1 exit status make: *** [foobar] Error 1
... it first looks like things got worse. But look closely: Actually the compilation stage went just fine. It's just the linker which is now complaining that there are symbols colliding and it tells us the location (source file and line) where this happens. And as we can see those symbols are unprefixed.
Let's take a look at the symbol tables with the nm utility:
example/ex02/ $ nm foo.o 0000000000000019 T eggs 0000000000000000 T spam 0000000000000008 C the_eggs 0000000000000004 C the_spams example/ex02/ $ nm bar.o 0000000000000019 T eggs 0000000000000000 T spam 0000000000000008 C the_eggs 0000000000000004 C the_spams
So now we're challenged with the exercise to prefix those symbols in some opaque binary. Yes, I know in the course of this example we have the sources and could change this there. But for now, just assume you have only those .o files, or a .a (which actually is just a bunch of .o).
There is one tool particularily interesting for us: objcopy
objcopy works on temporary files, so we can use it as if it were operating in-place. There is one option/operation called --prefix-symbols and you have 3 guesses what it does.
So let's throw this fella onto our stubborn libraries:
example/ex03/ $ objcopy --prefix-symbols=foo_ foo.o example/ex03/ $ objcopy --prefix-symbols=bar_ bar.o
nm shows us that this seemed to work:
example/ex03/ $ nm foo.o 0000000000000019 T foo_eggs 0000000000000000 T foo_spam 0000000000000008 C foo_the_eggs 0000000000000004 C foo_the_spams example/ex03/ $ nm bar.o 000000000000001e T bar_eggs 0000000000000000 T bar_spam 0000000000000008 C bar_the_eggs 0000000000000004 C bar_the_spams
Lets try linking this whole thing:
example/ex03/ $ make cc foobar.o foo.o bar.o -o foobar
And indeed, it worked:
example/ex03/ $ ./foobar foo: spam = 0, eggs = 0.000000 bar: old spam = 0, new spam = 3 ; old eggs = 0.000000, new eggs = 5.000000
Now I leave it as an exercise to the reader to implement a tool/script that automatically extracts the symbols of a library using nm, writes a wrapper header file of the structure
/* wrapper header wrapper_foo.h for foo.h */ #define spam foo_spam #define eggs foo_eggs /* ... */ #include <foo.h> #undef spam #undef eggs /* ... */
and applies the symbol prefix to the static library's object files using objcopy.
In principle the same could be done with shared libraries. However shared libraries, the name tells it, are shared among multiple programs, so messing with a shared library in this way is not such a good idea.
You will not get around writing a trampoline wrapper. Even worse you cannot link against the shared library on the object file level, but are forced to do dynamic loading. But this deserves its very own article.
Stay tuned, and happy coding.
Rules of the C standard put some constraints on those (for safe compilation): A C compiler may look at only the first 8 characters of an identifier, so foobar2k_eggs and foobar2k_spam may be interpreted as the same identifiers validly – however every modern compiler allows for arbitrary long identifiers, so in our times (the 21st century) we should not have to bother about this.
This is not just an extension of modern compilers; the current C standard also requires the compiler to support reasonably long external names. I forget the exact length but it's something like 31 characters now if I remember right.
But what if you're facing some libraries of which you cannot change the symbol names / idenfiers? Maybe you got only a static binary and the headers or don't want to, or are not allowed to adjust and recompile yourself.
Then you're stuck. Complain to the author of the library. I once encountered such a bug where users of my application were unable to build it on Debian due to Debian's libSDL
linking libsoundfile
, which (at least at the time) polluted the global namespace horribly with variables like dsp
(I kid you not!). I complained to Debian, and they fixed their packages and sent the fix upstream, where I assume it was applied, since I never heard of the problem again.
I really think this is the best approach, because it solves the problem for everyone. Any local hack you do will leave the problem in the library for the next unfortunate user to encounter and fight with again.
If you really do need a quick fix, and you have source, you could add a bunch of -Dfoo=crappylib_foo -Dbar=crappylib_bar
etc. to the makefile to fix it. If not, use the objcopy
solution you found.
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