I've been working on modeling a popular card game (Love Letter) using F# to learn more about functional programming.
module Game =
open Cards
open Players
type Deck = Card list
let dealACard (deck:Deck) =
let randomGenerator = System.Random()
let index = randomGenerator.Next deck.Length
let card = deck.Item index
(card, (deck |> List.filter((<>) card)))
let createPlayer playerNumber deck =
let card, newDeck = dealACard deck
({cards=[card]; playerNumber=playerNumber}, newDeck)
I've been doing well until I got to how to model how to draw a card. To test this, I wanted to draw all the cards from the deck. My program would look something like this:
let deck = createDeck
while not deck.IsEmpty do
let card, newDeck = dealACard deck
// print the card
// how do I update the deck?
Any help or feedback would be great.
Each player is dealt 11 cards. This first set of 11 cards is called a 'Hand'. The 'Hand' can be picked up and examined by each player. Each player is then dealt a second set of 11 cards. This second set of dealt cards is called the 'Foot', which is played when the 'Hand' has been used up, and is kept face-down.
In the TEN game, players draw cards one at a time, trying to get as many cards as possible without going over 10. The goal of TEN is to build numerically sequential runs in each color group. Every player that gets a run of 1 – 9 receives points for that color.
A book is any four of a kind, such as four kings, four aces, and so on.
Deck of Cards Questions - There are 52 cards in a standard deck of cards - There are 4 of each card (4 Aces, 4 Kings, 4 Queens, etc.)
An F# list is immutable, so if deck.IsEmpty
starts out false
, it'll stay false
forever. There's really no reason to make things so complicated, though.
Assume that you have a sorted deck. Let's use only three cards as an example, but assume that it's a full deck:
let deck =
[
{ Suit = Hearts; Face = Queen }
{ Suit = Diamonds; Face = King }
{ Suit = Spades; Face = Ace }
]
You can easily scramble the deck using a random number generator:
let r = Random ()
let scrambledDeck = deck |> List.sortBy (fun _ -> r.Next ())
The first time you create scrambledDeck
, it may look like this in FSI:
> let scrambledDeck = deck |> List.sortBy (fun _ -> r.Next ());;
val scrambledDeck : Card list =
[{Suit = Spades;
Face = Ace;}; {Suit = Hearts;
Face = Queen;}; {Suit = Diamonds;
Face = King;}]
But if you do it again, it might look like this:
> let scrambledDeck = deck |> List.sortBy (fun _ -> r.Next ());;
val scrambledDeck : Card list =
[{Suit = Spades;
Face = Ace;}; {Suit = Diamonds;
Face = King;}; {Suit = Hearts;
Face = Queen;}]
Now you have a scrambled deck, and you can simply start pulling cards off it, for example in order to print them:
scrambledDeck |> List.iter (printfn "%O")
You could shuffle the deck with a List.sortBy
and then perform a head tail pattern match in the dealACard
method to return an Option
of the top card and the new deck or None
if there are no more cards in the deck.
type DealResult = {
Card : Card
Deck : Deck
}
let shuffle deck =
let random = new System.Random()
deck |> List.sortBy (fun x -> random.Next())
let dealACard deck =
match deck with
| [] -> None
| card::restOfDeck -> Some { Card = card; Deck = restOfDeck }
You could also make shuffle
a higher order function by allowing a random number generating function to be applied
let shuffle random deck =
deck |> List.sortBy (fun x -> random())
Example Usage
let deck = [{Rank = 1}; {Rank = 2}] |> shuffle
//val deck : Card list = [{Rank = 2;}; {Rank = 1;}]
let draw1 = deck |> dealACard
//val draw1 : DealResult option = Some {Card = {Rank = 2;};
// Deck = [{Rank = 1;}];}
let draw2 = match draw1 with
| Some d -> d.Deck |> dealACard
| None -> None
//val draw2 : DealResult option = Some {Card = {Rank = 1;};
// Deck = [];}
let draw3 = match draw2 with
| Some d -> d.Deck |> dealACard
| None -> None
//val draw3 : DealResult option = None
To keep track of the current state of the deck in an immutable way you would probably have some sort of recursive function that accepts a deck
type DealResult = {
Card : Card option
Deck : Deck
}
let dealACard deck =
match deck with
| [] -> { Card = None; Deck = deck }
| card::restOfDeck -> { Card = Some card; Deck = restOfDeck }
let rec dealAllCards deck =
let result = deck |> dealACard
match result.Card with
| None -> printfn "Cards out"
| Some c ->
printfn "%A" c
result.Deck |> dealAllCards
let deck = [(Two, Hearts); (Three, Hearts); (Four, Hearts)] |> shuffle
dealAllCards deck
//(Three, Hearts)
//(Four, Hearts)
//(Two, Hearts)
//Cards out
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