There is no full documentation about how to use Gtk.Builder
in PyGObject
to create a menubar.
I don't use that Gtk.UIManager
because it is deprecated.
The example code below is based on my experience with Gtk.UIManager
.
In the example should appear a menubar with Foo as a top menu group having an clickable item Bar.
#!/usr/bin/env python3
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from gi.repository import Gio
class Window(Gtk.ApplicationWindow):
def __init__(self):
Gtk.Window.__init__(self)
self.set_default_size(200, 100)
#
self.interface_info = """
<interface>
<menu id='TheMenu'>
<section>
<attribute name='foo'>Foo</attribute>
<item>
<attribute name='bar'>Bar</attribute>
</item>
</section>
</menu>
</interface>
"""
builder = Gtk.Builder.new_from_string(self.interface_info, -1)
action_bar = Gio.SimpleAction.new('bar', None)
action_bar.connect('activate', self.on_menu)
self.add_action(action_bar)
menubar = builder.get_object('TheMenu')
# layout
self.layout = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
self.layout.pack_start(menubar, True, True, 0)
self.add(self.layout)
self.connect('destroy', Gtk.main_quit)
self.show_all()
def on_menu(self, widget):
print(widget)
if __name__ == '__main__':
win = Window()
Gtk.main()
The current error is
Traceback (most recent call last):
File "./_menubar.py", line 46, in <module>
win = Window()
File "./_menubar.py", line 36, in __init__
self.layout.pack_start(menubar, True, True, 0)
TypeError: argument child: Expected Gtk.Widget, but got gi.repository.Gio.Menu
I am unsure about
Of course the question could be extended to toolbars but I wouldn't made it to complexe.
btw: I don't want to use Gtk.Application.set_menubar()
. Because there is no Gtk.Application.set_toolbar()
and currently I see no advantage on having a Gtk-based application object.
EDIT: I also tried this variant (without any success):
gio_menu = builder.get_object('TheMenu')
menubar = Gtk.Menubar.new_from_model(gio_menu)
My answer is based on a foreign answer on the gtk-dev-app mailinglist.
I prefere Variant 3.
Please be aware of the different naming of the action between the XML-string (win.bar
) and the Gio.SimpleAction
(bar
).
#!/usr/bin/env python3
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from gi.repository import Gio
class Window(Gtk.ApplicationWindow):
def __init__(self):
Gtk.Window.__init__(self)
self.set_default_size(200, 100)
#
self.interface_info = """
<interface>
<menu id='TheMenu'>
<submenu>
<attribute name='label'>Foo</attribute>
<item>
<attribute name='label'>Bar</attribute>
<attribute name='action'>win.bar</attribute>
</item>
</submenu>
</menu>
</interface>
"""
builder = Gtk.Builder.new_from_string(self.interface_info, -1)
action_bar = Gio.SimpleAction.new('bar', None)
action_bar.connect('activate', self.on_menu)
self.add_action(action_bar)
menumodel = builder.get_object('TheMenu')
menubar = Gtk.MenuBar.new_from_model(menumodel)
# layout
self.layout = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
self.layout.pack_start(menubar, False, False, 0)
self.add(self.layout)
self.connect('destroy', Gtk.main_quit)
self.show_all()
def on_menu(self, action, value):
print('Action: {}\nValue: {}'.format(action, value))
if __name__ == '__main__':
win = Window()
Gtk.main()
I prefere this variant because it doesn't use (human unreadable XML) and Gtk.Builder
.
Here you create the structure of your menu as a data structure based on Gio.Menu
and connect a Action
(which itself is connected to an event handler) to it's items. Out of that informations the widget for the menubar is kind of generated.
#!/usr/bin/env python3
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from gi.repository import Gio
class Window(Gtk.ApplicationWindow):
def __init__(self):
Gtk.Window.__init__(self)
self.set_default_size(200, 100)
action_bar = Gio.SimpleAction.new('bar', None)
action_bar.connect('activate', self.on_menu)
self.add_action(action_bar)
# root of the menu
menu_model = Gio.Menu.new()
# menu item "Bar"
menu_item = Gio.MenuItem.new('Bar', 'win.bar')
# sub-menu "Foo" with item "Bar"
menu_foo = Gio.Menu.new()
menu_foo.append_item(menu_item)
menu_model.append_submenu('Foo', menu_foo)
# create menubar widget from the model
menubar = Gtk.MenuBar.new_from_model(menu_model)
# layout
self.layout = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
self.layout.pack_start(menubar, False, False, 0)
self.add(self.layout)
self.connect('destroy', Gtk.main_quit)
self.show_all()
def on_menu(self, action, value):
print('Action: {}\nValue: {}'.format(action, value))
if __name__ == '__main__':
win = Window()
Gtk.main()
This variant works kind of "old school" because you simply build your menu widgets together and connect signalls directly to them. This works without using a underlying and abstract data structure (e. g. Gio.MenuModel
or an XML-string) and without a Application class.
#!/usr/bin/env python3
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
class Window(Gtk.Window):
def __init__(self):
Gtk.Window.__init__(self)
self.set_default_size(200, 100)
# create menubar
menubar = self._create_menubar()
# create a toolbar
toolbar = self._create_toolbar()
# layout
self.layout = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
self.layout.pack_start(menubar, False, False, 0)
self.layout.pack_start(toolbar, False, False, 0)
self.add(self.layout)
self.connect('destroy', Gtk.main_quit)
self.show_all()
def _create_menubar(self):
# menu item 'Bar'
item_bar = Gtk.MenuItem.new_with_label('Bar')
item_bar.connect('activate', self.on_menu)
# sub menu for 'Bar'
menu_foo = Gtk.Menu.new()
menu_foo.append(item_bar)
# main menu 'Foo' with attached sub menu
item_foo = Gtk.MenuItem.new_with_label('Foo')
item_foo.set_submenu(menu_foo)
# the menubar itself
menubar = Gtk.MenuBar.new()
menubar.append(item_foo)
return menubar
def _create_toolbar(self):
toolbar = Gtk.Toolbar.new()
# button with label
bar_item = Gtk.ToolButton.new(None, 'Bar')
bar_item.connect('clicked', self.on_menu)
toolbar.insert(bar_item, -1)
# button with icon
bar_item = Gtk.ToolButton.new_from_stock(Gtk.STOCK_OK)
bar_item.connect('clicked', self.on_menu)
toolbar.insert(bar_item, -1)
return toolbar
def on_menu(self, caller):
print(caller)
if __name__ == '__main__':
win = Window()
Gtk.main()
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With